WFRP 4Ed - Lothern Sea Guard

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Riverfolk/Seafolk Career

Lothern Sea Guard High Elf The capital of Eataine guards the path between Ulthuans inner and outer sea. It is from this glorious port the finest navymen of Ulthuan are raised, the Lothern Sea Guard, a disciplined force proud in its ability to adapt to any situation with help of training in a wide array of weapons and sea operations.

compete for dominance of the seas such as the vicious Dark Elves but also a great number of sea monsters. Due to this reason the Sea Guard often worship Mathlann, a god seen as destructive and dangerous in other parts of Ulthuan. But knowing the powers of the deep the Sea Guard know it can be fateful to disrespect the the god of sea monsters. It is believed that this may be the reason the only elves ever shown respect by the fearsome merwyrms have been a few chosen Seahelms of the Lothern Sea Guard.

Seeing the Hawkships and skycutters of the HighElf Navy it is easy to see why the Sea Guard New Talent: holds its great reputation and can rightly be proud Blessed by Mathlann in their abilities. Max: Twice your Willpower Bonus The fact that Ulthuan dominates the seas should Tests: No not be seen as an indication that the work of the Sea Guard is safe or easy however. The Sea Guard not only face many deadly foes that wish to WS

BS

Teutonic Cross

Teutonic Cross

S

T

I

Agi

Shield

Teutonic Cross

Dex Int

Wp Fel Crossed

Skull

Halberds

Career Path Levyman — Silver 2

The Lord of the Deeps have taken notice of you, a fact that may very well end up saving your life, but one must remember that Mathlann is a dangerous and fickle god. As an alternate use of fortune points you can spend one to make a sea creature chose to not attack you. This can be called at any time and makes the Sea Monster chose other targets than you for a number of turns equal to your rank in this skill. In addition having this rank allows you to be able to ride a merwyrm (note that this does not guarantee that the merwyrm is friendly to you and can have it attack despite the talent, also note that you will also need the skill ”Ride (Merwyrm)”.

Skills: Melee (Basic), Melee (Polearm), Ranged (Bow), Sail (Hawkship), Swim, Lore (Sea Creatures), Lore (Ulthuan), Navigate Talents: Sea Legs, Strider (Coast), Well-prepared, Drilled Trappings: Spear, Bow with six arrows, Light Scale Armour (Treat as mail ruleswise until scale gets its own rules) Sea Guard — Silver 3 Skills: Cool, Sail (Skycutter), Ranged (High-Elf Boltthrower), Athletics, Perception, Intuition Talents: Fisherman, Orientation, Reaction Strike, Resistance (Drowning) Trappings: Shield, Helmet Sea Master — Silver 5 Skills: Leadership, Entertain (Any), Sail (Any), Play (Horn) Talents: Old Salt, Pilot, Strong Swimmer, Blessed by Mathlann Trappings: Sea Guard Unit Sea Helm— Gold 1 Skills: Charm, Ride (Merwyrm) Talents: Inspiring, Savant (Ocean), Stout-Hearted, War Leader Trappings: Hawkship

Disclaimer: Unofficial supplement to WFRP 4th edition made by Leo Gunnemarsson
WFRP 4Ed - Lothern Sea Guard

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