Order of the Dragon V1.0

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Blood Hunter Orders Each Blood Hunter chooses a different path to extinguishing evil. The Blood Hunter Order that you choose reflects your path.

How the Order has altered the Hunter’s Bane is debated by most scholars, but the physical changes are undeniably draconic, and rumors abound that they have imbued the hunter’s bane with the blood of powerful ancient dragons. How the hunters have harvested this blood is unknown.

Order of the Dragon

Draconic Bloodline

You have no right to call me a murderer. You have a right to kill me. You have a right to do that, but you have no right to judge me. It's impossible for words to describe what is necessary to those who do not know what horror means. Horror has a face, and you must make a friend ofhorror. Horror and moral terror are your friends. Ifthey are not, then they are enemies to be feared. They are truly enemies.

Starting at 3rd level, once you have chosen this archetype, your draconic bloodline begins to manifest changes in you. You may either choose your draconic bloodline or roll a d12 to have the fates determine your ancestry for you. The damage type associated with each dragon earns the associated Esoteric Rite, and is used by features you gain later.

——Brother Commander Kurtz

( Brothers of the Order of the Dragon are myths, stories of pure monsters on the battlefield. They are used as mercenaries, hunters, and assassins for missions that most adventurers wouldn’t dream of attempting.

You can speak, read, and write Draconic. Additionally, whenever you make a charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Draconic Physiology

As the Hunter’s Bane transforms your body, the blood of the dragon causes your physicality to become more draconic. These changes impart the following features: Draconic Resistance. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. Additionally, you have resistance to the damage type associated with your Draconic Bloodline. Dragon Claws. Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action. Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level. Monstrous Visage. Your features have become exaggerated and mutated. You are at disadvantage to charisma checks involving persuasion or deception, but gain advantage on charisma checks for intimidation.

This is unofficial Fan Content under the Fan Content Policy. Not Approved/Endorsed by Wizards. Portions of the Materials used are property ofWizards of the Coast © Wizards of the Coast LLC.

Cruorbreath

When you reach level 7, you learn how to channel your draconic bloodline’s power into a breath weapon. As an action, you may cast Dragon’s Breath on yourself without any material components. The damage type is defined by the associated Esoteric Rite from your Draconic Bloodline. This damage is unaffectedly resistance to that damage type. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Dragon’s Wings

At 11th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create the wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them and clothing not made to accommodate your wings might be destroyed when you manifest them.

Improved Cruorbreath

Upon reaching 15th level, you embrace your new form, and your Cruourbreath feature has grown in power. Your breath weapon now counts as though you had Cast Dragon’s Breath at 5th Level. You may use this feature 4 times. You regain expended uses when you finish a short or long rest.

Dragonkin

At 18th level, the draconic blood in your veins creates a kinship between you and dragons of your bloodline. You gain the Blood Curse of the Dragonkin Blood Maledict feature. This does not count against your blood curses known. Blood Curse ofthe Dragonkin. You can choose to sacrifice your own vitality to summon the spirit of a dragon from your bloodline.

As an Action, you can expend a number of Crimson Rite damage die equal to half the challenge rating of a young dragon from your bloodline. An incorporeal dragon guardian is summoned to help you. Roll Initiative for the dragon, which has it’s own turns. When you summon it, and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it. At the end of each of the dragon’s turns it makes a charisma saving throw at disadvantage. On a failed save, the dragon continues to aid you. On a successful save, your control of the dragon ends and it will fly away in 1d6 rounds if it still has hit points. If summoning the dragon reduces your hit points to 0, the dragon still appears, but is uncontrolled and will attack the nearest target before flying away as if it had made a successful charisma save.

Summoning Void, Shadow, and Radiant Dragons Void Dragons, Radiant Dragons and Shadow Dragons (with the exception of the Young Red Shadow Dragon in the Monster Manual) do not have published statblocks as of the time of writing. This should not limit your ability to play this character. If the stats are not available in the official rules, speak to your DM about the use of homebrew dragon stats, or use the stats for the Young Red Dragon with its damage type changed to match that of your bloodline.

V1.0 Created by DeathIVIonkey, Sep 2019. Half-Dragon Image by Wonhong Kim (artstation.com/artwork/XGWwy) Fireball Image by Greg Rutkowski (artstation.com/artwork/OB8Xe)

This is unofficial Fan Content under the Fan Content Policy. Not Approved/Endorsed by Wizards. Portions of the Materials used are property ofWizards of the Coast © Wizards of the Coast LLC.
Order of the Dragon V1.0

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