Textured ball in Photoshop

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Textured ball in Photoshop June 19, 2013

1. Create a new document Start with new document (ctrl+N, cmd+N on Mac). It’s up to you what size, background color you need. For this tutorial, I used 800px x 800px, and white background. Important thing is that you work in RGB for this tutorial, as blending mode works different in CMYK mode.

2. Draw a circle shape

(http://www.wildtextures.com/wp-content/uploads/1.png) Select Elipse tool (shift + U to switch between different shapes) and draw a grey circle shape in the middle center of your document.

3. Fill circle with gradient.

(http://www.wildtextures.com/wp-content/uploads/2.png) There are many ways you can do that. For this tutorial we’ll be using second layer, linked with shape. Create a new layer, and link it ( alt+click between layers ) with previously created shape. Fill new layer with metallic kind of gradient as shown on screenshot. Try different gradients, and angles, see how it change nal effect.

4. Merge shape with gradient

(http://www.wildtextures.com/wp-content/uploads/3.png) Click on “Shape 1” layer in “Layers” window, hold Shift key, and click on “Layer 1” gradient layer above, than right click on selected layers, and choose “Merge Layers” from context menu.

5. Lock transparent pixels on created layer.

(http://www.wildtextures.com/wp-content/uploads/4.png) Simply click on transparency pattern icon to lock all pixels around the shape. This is important for next step, so the radial blur will affect only gradient, and will not touch shape.

6. Apply radial blur on Layer

(http://www.wildtextures.com/wp-content/uploads/5.png) Go to Filter -> Blur -> Radial Blur, than apply it with settings: Amout 100, Blur Method: Spin, Quality: Best.

7. Create ball cast shadow You can skip this step, if you don’t need a shadow.

(http://www.wildtextures.com/wp-content/uploads/6.png) Create a new layer (ctrl + shift + N, cmd + shift + N on Mac) below our ball layer. Select gradient tool, and set black as foreground color. From gradient presets take that one, that goes from black to transparent. Draw a nice radial gradient from middle center, to the ball edge.

(http://www.wildtextures.com/wp-content/uploads/7.png) Now, reduce gradient height (ctrl + T, cmd + T on Mac) to the size that gives you expected point of view.

8. Time for texture

(http://www.wildtextures.com/wp-content/uploads/8.png)

Ok, it’s time to prepare a texture. Open a texture le, and crop it to square. To do that, siply select crop tool (C), and with pressed shift key click, and drag your pointer on graphic. You can always correct your crop when you are not happy with it, scale it using handlers (keep shift pressed to avoid aspect ratio change), or move it. Finish this action by hitting Enter key.

9. Spherize your texture

(http://www.wildtextures.com/wp-content/uploads/9.png) Ok, so we need this texture to be wrapped on the ball. There is a very simple lter, that will simulate that effect. Go to Filter -> Distort -> Spherize. Apply lter with default settings.

(http://www.wildtextures.com/wp-content/uploads/10.png) When you are ready, drag your texture to the le we’ve been working before. Make sure it’s over ball layer in the layer stack.

10. Resize, and align texture

(http://www.wildtextures.com/wp-content/uploads/12.png) Texture size is usualy different than your model. Press ctrl + T, or cmd + T on Mac to turn on Free Transform tool on selected layer, than scale it down with shift key pressed. This can be quiet tricky. Try to scale it to the size that match your shape. It can over ow your shape with couple pixels, but it shouldn’t be smaller than it. When you are OK, hit Enter.

11. Wrap your model

(http://www.wildtextures.com/wp-content/uploads/13.png) We are almost there. Link texture layer with shape layer. Press Alt, and click between layers you want to link together.

(http://www.wildtextures.com/wp-content/uploads/14.png) Set blending mode of the texture layer to overlay. That’s it!

Final Result After some tweaking i got the nal results that i’m happy with. Try different blending modes, and gradients for different results. Checkout some other examples below Peace!

(http://www.wildtextures.com/wp-content/uploads/example1.png)

Other Examples

(http://www.wildtextures.com/wp-content/uploads/example3.png)  

(http://www.wildtextures.com/wp-content/uploads/example2.png)

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Luis Garcia • 5 years ago

Nice! Really dig your textures, thanks for sharing. facebook.com/luisgarciadesign

△ ▽ • Reply • Share › buggs38 • 5 years ago

Superbe et très efficace !

△ ▽ • Reply • Share › Ethan Dicker • 5 years ago

Wow! That's a great technique! It's very inspiring and motivational to see your artwork - I'm sure to use this in the future. Thanks for sharing, great work, and keep it up! Ethan Dicker of EthanDicker GraphicDesign ethandicker.com

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israel aero — thanks bro

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2 comments • 3 years ago

Trevor — Thank you!!!

Wildtextures — Hey Reza. Yes, That’s ok, that doesn’t

violate thewild textures rules :)

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Textured ball in Photoshop

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