Sourcebook - The Confederacy of Independent Systems

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The Confederacy of Independent Systems

"The Republic cannot be fixed, m'lady. It is time to start over." -Count Dooku to Padmé Amidala The Confederacy of Independent Systems (CIS), also known as the Confederacy, the Separatist Confederacy, the New Order, the prosecessionists colloquially as Separatists, or Seps for short, and lesser known as the "Separatist Alliance", was the government and separatist movement publicly led by Count Dooku, a.k.a. Darth Tyranus, (and secretly led by Darth Sidious) formed by various planetary and sectorial governments, as well as some mega-corporations, that declared intentions to leave the Galactic Republic, refusing to comply with the excessive taxation, and due to the corruption in the Senate during the Separatist Crisis. Eventually, tensions between it and the Republic developed into war after Anakin Skywalker, ObiWan Kenobi, and Padmé Amidala were sentenced to execution on Geonosis and a group of Jedi led by Mace Windu attempted to rescue them. After the Republic revealed its clone army on Geonosis, the Separatists were forced to retreat, beginning a great war that would last for three years and tear the galaxy apart. The CIS put fear in the hearts of countless citizens of the Republic, largely due to General Grievous, Supreme Commander of the Droid Armies. The Confederacy won many battles in the ensuing war but was dissolved when its leaders were killed on Mustafar, allowing Palpatine to reform the Republic into the Galactic Empire.

The Rise of the Separatist Movement

"As I explained to you earlier, I am quite convinced that ten thousand more systems will rally to our cause with your support, gentlemen." -Count Dooku to the Separatist Council[src] In the decades prior to the Clone Wars, the Republic was seen by many as a failing government, plagued by corruption and mindless bureaucracy that stifled the voices of many constituents represented in the Galactic Senate. Secession grew during the period following the Naboo crisis, and the commerce guilds and trading corporations became disillusioned with the Republic after the law was passed to place taxation on all trade routes to outlying star systems. Into this critical situation stepped Count Dooku, a former Jedi Master who had become disillusioned with the Republic and the Jedi Order that served it. This charismatic figure stirred up anti-Republic sentiments on many worlds, paving the way for a rebellion against the government. A loose affiliation of separatists was formed, with Dooku at their head, pushing for a new government to take the place of the stagnant Republic. Eventually, this Separatist movement established itself as the Confederacy of Independent Systems, a body formally opposed to the Galactic Republic. The members of the CIS included the wealthy Corporate Alliance, the controlling Trade Federation, the ruthless Commerce Guild, the powerful InterGalactic Banking Clan and the extensive Techno Union. Although the Republic recognized that many of its member worlds were in rebellion, it refused to formally acknowledge the existence of the CIS as their common government, deeming that doing so would legitimize it.

Clone Wars

"Our friends from the Trade Federation have pledged their support. And when

their battle droids are combined with yours, we shall have an army greater than any in the galaxy. The Jedi will be overwhelmed. The Republic will agree to any demands we make." -Count Dooku

The Confederacy marshaled armed forces to its cause, to be eventually used to topple the Republic and take the capital planet of Coruscant. The Trade Federation, commanded by the Republic to downsize its Droid Army after the Naboo incident, instead expanded its forces in secret, adding its battle droids to the Separatist arsenal steadily growing with input from other factions, such as the Techno Union. Foundries on Geonosis, Hypori, and elsewhere created countless billions of battle droids ready to fight for the Separatist cause, all while Dooku continued to recruit more star systems to his cause. However, the CIS would soon lose the advantage of surprise when Obi-Wan Kenobi, having tracked the bounty hunter Jango Fett from Kamino to Geonosis, managed to send a message to Anakin Skywalker and Supreme Chancellor Palpatine, betraying the Confederate presence on Geonosis. In the middle of sending the message, he was attacked by a droideka, prompting Anakin and Padmé Amidala to go and rescue him. Arriving on Geonosis, both of them ended up getting captured in one of the massive Geonosis droid foundries, and were sentenced to death in an arena. However, in the middle of the executions, Mace Windu and an army of Jedi turned up, and engaged in the Battle of Geonosis with Geonosians and battle droids. Unfortunately, the sheer number of droids proved overwhelming, and soon only about a dozen Jedi remained. Fortunately for the Jedi, Master Yoda soon arrived with a cavalry of LAAT/I gunships, rescuing the Jedi. Republic forces struck all over Geonosis, and the Clone Wars began. The CIS was pushed off Geonosis, but it was ultimately inconsequential. For the next three years, the Republic and CIS would be engaged in a brutal war, with many dying on both sides. Unbeknownst to all, the war was merely all part of a plan by Darth Sidious to bring about his ultimate goal: domination of the galaxy by the Sith. For the first half of the war, the Confederacy was doing well, capturing many planets, despite losses on Muunilinst and Dac. However, the tables turned and it began to suffer a series of defeats, which led to the Outer Rim Sieges. The Confederacy was responsible for some atrocities during the war, particularly by General Grievous. Throughout the war, the Confederacy attempted to gain the advantage using superweapons, such as the Dark Reaper and the Malevolence ion pulse cannons. During the war, there were many heroes on the side of the Confederacy, including Sev'rance Tann, Durge, and Asajj Ventress, and General Grievous many of whom were driven by hatred of the Republic or the Jedi. At around the midpoint of the war, Grievous initiated Operation Durge's Lance, a campaign which spearhead into the Inner Rim, leading to a string of Confederate victories, including the conquest of Duro. At this point, many were certain that CIS victory was inevitable. However, soon the Republic began going on the offensive, winning battles at Bomis Koori IV, Boz Pity, and others. With the death and loss of Confederate heroes Durge and Asajj Ventress, the Confederacy began to lose the advantage. The Republic began laying siege to what Palpatine called a Triad of Evil: Felucia, Mygeeto, and Saleucami, and the Separatist council was forced to keep on the move. However, the Confederacy still had plenty of fight left, as it began launching assaults on Kashyyyk and other worlds. This culminated when Grievous led a massive assault on Coruscant to capture the Supreme Chancellor. However, Count Dooku, leader of the Confederacy, was killed, and despite many losses, the Republic did inflict more damage on the Separatists, making the assault useless.

The Fall of the Confederacy The Confederacy of Independent Systems was eventually defeated, though this was not its own fault. Suffering losses—and victories, for that matter— right from the beginning of the war, and despite the might of General Grievous and its vastly superior numbers, the droid forces were often defeated by the Republic. However, as Darth Sidious manipulated the war, influencing some of the defeats of the CIS as well as some of its victories, the Separatists had lost before they had even started fighting—Sidious wanted the Republic to win. At the end of the war, Count Dooku was struck down by Anakin Skywalker on board the Invisible Hand, General Grievous was killed on

Utapau by Obi-Wan Kenobi, the CIS leadership was murdered by Darth Vader on Mustafar, and the commerce guilds faded quietly into oblivion. The Confederacy's legacy lived on in the form of the Death Star project, which became the Empire's feared superweapon, as well as the Imperial battle droids.

Aftermath The corporations that made up the Confederacy were Imperialized and assimilated into the Imperial war machine, and most of the Separatist worlds were absorbed into the Empire, with many prominent races of the Confederacy enslaved, while others, such as the Trandoshans, allied themselves with the Empire. The majority of the droid armies were shut down, providing no opposition to the Imperial stormtroopers. The Death Star project, originally the CIS's, was absorbed by the Galactic Empire. However, reminders and relics of the Confederacy continued to survive the ages. On Jaguada's moon, a small army of droids was accidentally reactivated by some fugitive Jedi. Old droid parts were used by Wookiee forces during a battle against Imperial forces. In that same battle, an old CIS warship was used to the advantage of escaping Jedi. A contingent of B1 battle droids continued to function on Geonosis, although they were defeated by a squad of stormtroopers that crashed on the planet, as well as Wedge Antilles. The Zann Consortium used an old droid factory on Hypori to build droideka Mark IIs for its forces. Even after the decline of the Empire, regular droidekas were used by some smugglers, as well as races like the Vaagari.

Separatist Holdouts After the deaths of the members of the Separatist Council, some Confederacy-loyal worlds still refused to be absorbed into the new Galactic Empire. These remnants, some organized and unorganized, would continue to fight throughout the Imperial era. The Empire would use these holdouts as justification for expansion of the Imperial Navy. Many of them ended up joining the Rebel Alliance at its formation.

Gizor Dellso's Rebellion

At some point after the war, Gizor Dellso, a Geonosian droid manufacturer who managed to survive the demise of the Confederacy leaders at the end of the Clone Wars, initiated a plan to revive the Confederacy. He reactivated a droid factory on Mustafar and built a small army. He was preparing to start another war, in an effort to take advantage of the reorganization of the newly christened Galactic Empire. He started by activating a droid fleet around Mustafar's orbit to defend his factory. He drew up prototype plans for a new battle droid, similar to the B2 super battle droid, that had layers of armor. As his soldiers were guarding the factory, an Imperial fleet bearing the 501st Legion arrived at Mustafar. A Heavy Missile Platform landed in the hangar of the Imperial-class Star Destroyer, and several battle droids emerged and attacked the stormtroopers inside. However, with the use of thermal detonators, rocket launchers, and time bombs, the troops destroyed the droid gunship. The Empire then engaged and destroyed the still weak Separatist fleet and proceeded to the planet's surface. The Battle of Mustafar erupted, but due to the insufficient time for Gizor Dellso to unleash his new droid army, his obsolete droids fought a losing battle. Dellso and his Geonosian retinue died along with their hopes for a new war. The factory was subsequently destroyed by heavy orbital bombardment and the Separatist holdouts began to decline rapidly.

Government and Politics

"I know of your treaties with the Trade Federation, the Commerce Guilds, and

the others, Count. What is happening here is not government that has been bought out by business, it's business becoming government!"

-Padmé Amidala to Dooku

The Confederacy had a single Head of State, and beneath him was the Separatist Council. The official leader of the Confederacy was a former Jedi Master named Count Dooku, who was also Darth Tyranus, Darth Sidious's second known apprentice. Operating between the Head of State and the Separatist Council was the Supreme Commander of the Droid Armies, General Grievous who had no direct power over government but assumed command should the Head of State be incapacitated. If both Dooku and Grievous are incapacitated then Nute Gunray takes over as Head of state being the head of Council (leading member to finance the war). However, the real power behind the Confederacy was the Sith Lord Sidious, though few knew, such as Tyranus, that he had control. The Separatist Council consisted of eight leaders. Each leader had his or her own people who followed his/her decisions. The Separatist Council consisted of : Nute Gunray - Viceroy of the Trade Federation Wat Tambor - Foreman of the Techno Union, Executive of Baktoid Armor Workshop and Techno Union Representative in the Galactic Senate San Hill - Chairman of the InterGalactic Banking Clan Poggle the Lesser - Archduke of Geonosis Shu Mai - Presidente of the Commerce Guild Passel Argente - Senator of Kooriva and Magistrate of the Corporate Alliance Po Nudo - Senator of Ando and Leader of the Hyper-Communications Cartel Tikkes - Senator of Dac The Most High Queen of Zygerria Miraj Scintel - Queen of Zygerria Rogwa Wodrata - Senator of Alliga and the Phelleem sector These individuals represented eight independent galactic governments, that made up the Confederacy, including the Trade Federation, Techno Union, InterGalactic Banking Clan, Geonosian Industries, Commerce Guild, Corporate Alliance, Hyper-Communications Cartel and the Quarren Isolation League. Eight worlds (all the origins of the leading species), where the capitals of the eight separatist governments, including Neimoidia, Skako, Muunilinst, Geonosis, Castell, Kooriva, Ando and Dac. Although the governments were affiliated with each other into one galactic government against the Galactic Republic, each had played their own part in the Separatist Crisis from 24 BBY– 22 BBY and the Clone Wars that followed, from 22 BBY–19 BBY. Other members of power included: Toonbuck Toora - Senator of Sy Myrth Tyreca Bremack - Senator of Agamar and the Lahara sector Baron Rush Clovis - Senator of Scipio Prince Tal Merrik - Senator of Kalevala Lott Dod - Senator of Neimoidia and the Trade Federation Dodra F'ass - Senator of Clak'dor VI and Mayagil sector Corlissi Ludar - Senator of Sluis Van and Sluis Sector Rodd - Senator of Fondor and Tapani Sector Esu Rotsino - Senator of Abrion Major and Abrion Sector Daggibus Scoritoles - Senator of Yag'Dhul and the Givin Domain Zurros - Senator of Falleen

Navi - Senator of Thustra Alaric - Sephi King of Thustra Beolars Bribbs - President of the Sullustan Council and CEO of SoroSuub Corporation Ado Eemon - Ruler of Caramm V Candobar Inglet - Khedive of Sluis Sector and Sluis Van Belo Tusus - Ruler of Orto Lady Por'Ten Lord Por'Ten Pre Vizsla - Governor of Concordia In terms of government branches, Count Dooku served as the Executive Branch, with Grievous serving as his second, should he fall in battle or otherwise. The Legislative branch was the Separatist Council; each member had an equal vote. The Judicial branch was in session only once: Poggle the Lesser tried Senator Amidala and Anakin Skywalker on Geonosis, eventually sentencing them to an execution. None of the court members or on-lookers were impartial, all of them wanting the pair dead. The Confederacy's main goal was to secede from the Republic and form a new government on grounds that the Republic had become too corrupt. The members of this organization were called "Separatists". Tensions between the Republic and the Separatists eventually led to the Clone Wars.

Military The military forces of the Confederacy of Independent Systems—also known as the Droid Army or the Separatist Army—was a massive mix of weapons of war, battle droids, organic forces, and local warriors. The CIS was controlled mainly by business beings like Trade Federation Viceroy Nute Gunray, InterGalactic Banking Clan Chairman San Hill, and Techno Union Foreman Wat Tambor. These individuals were not warriors or generals, but merchants, more interested in commerce than battle, and thus were ill-equipped to lead troops into battle. Of the entire political leadership, only Count Dooku, Poggle the Lesser, and Nute Gunray had any experience in warfare, although some of the Council members had skills with leading, like Wat Tambor, who was renowned as a superior strategist by many. The CIS leaders believed their superior numbers and advanced droid designs would win the Clone Wars. In some ways they were right, as droidekas were good enough to kill Jedi, and overwhelming numbers of droids won many battles for the CIS. However, the incompetence of some droids, like the B1 battle droids, lost the CIS many battles. The Army consisted mainly of droid forces, and was often referred to as the Droid Army. The various commercial entities joined under the banner of the Confederacy pledged their forces to the Separatist Army, creating one sprawling group of droids. These ranged from the Trade Federation's battle droids to the security forces maintained by the Commerce Guild, InterGalactic Banking Clan, and Corporate Alliance. One of the largest contributions was by the Techno Union, which donated not only its new B2 super battle droids, but numerous foundries capable of producing thousands more droids for the Confederacy. Other companies that supported the Separatists included Colla Designs, PhlacArphocc Automata Industries, Baktoid Industries, Haor Chall Engineering, Free Dac Volunteers Engineering Corps, Republic Sienar Systems, Retail Clan, and Feethan Ottraw Scalable Assemblies. Other allies were quick to offer help. The Confederacy controlled countless worlds across the galaxy, and was able to recruit many of their local forces to the cause. The Jabiimi Separatist leader Alto Stratus's Nimbus commandos, the Quarren Isolation League, the Mandalorian Protectors, and many more aided the CIS and fought the Galactic Republic. Many of these forces were not droids, but sentient beings. Though largely a droid army, the Separatist Army also used a number of organic forces. From Gossam Commandos to Koorivar Fusiliers, they brought new tactics onto the

field. Unlike droids, these soldiers were capable of independent thought, and many could rival even the Republic's clone troopers. Bridging the gap between organic and automaton—literally—was one being: General Grievous, Supreme Commander of the Droid Armies. A cyborg with a brilliant tactical mind and a powerful armored body, Grievous turned the war in favor of the Confederacy. He led his troops to a number of victories across the galaxy including the conquest of Duro and the destruction of Humbarine, the attacks of strategic Loyalist worlds, and spearheaded an assault towards Coruscant itself. He also targeted the Jedi Knights—particularly problematic to the droid army—and killed many in single combat. He had ultimate power over his troops, able to command them with but a gesture. The one thing that made a difference in his fighting pattern which caused him to prevail among his victims was his use of 4 lightsabers, at once, that were a part of his collection of jedi lightsabers, which caught his opponents off guard. With this ability, he was able to crush all in his path, leading to countless victories for the CIS. Asajj Ventress and the bounty hunter Durge were also effective commanders on the battlefield. The Separatist Army was not merely composed of ground troops. It also deployed much larger weapons of war during the Clone Wars. Commerce Guild OG-9 homing spider droids were a common sight on Confederate frontlines, and tank droids, droid subfighters, and Federation AATs provided heavy firepower in countless conflicts. Even larger machines were used, including the powerful Protodeka, the massive Seismic tank, and the terrible Dark Reaper. However, weaknesses found in these machines were often exploited by the Republic. Other military officials included General Whorm Loathsom, General Oro Dassyne, General Lok Durd and Commander Merai. Sentepeth Findos, later the Acting Viceroy of the Trade Federation was a lieutenant.

Astrography The territory of the Confederacy of Independent Systems varied in size a great deal during the course of its short history. As of 22 BBY, the Confederacy of Independent Systems numbered at least ten thousand star systems, as well as the various commercial factions with the planets they controlled, allied under its banner. Aargonar Abrion Major Agamar Alliga Ando Ando Prime Atraken Axion Bakura-5 Bassadro Bastion Bestine IV Bimmisaari Boz Pity Caarimon Cadinth Caluula Castell Cato Neimoidia Caramm V Chalacta Christophsis Clak'dor VII Colla IV Corlax 4 Cyphar

Cularin Dac Dagu Dantooine Deko Neimoidia Donovia Druckenwell Dubrillion Duro Elrood Emberlene Enarc Endor Falleen Felucia Filordis Foerost Geonosis Haruun Kal Haurgab Halowan Hypori Jabiim Kabal Kalee Kooriva

Korriban Koru Neimoidia Kromus Mandalore Metalorn Mirial Moorja Murkhana Mustafar Muunilinst Mygeeto Neimoidia New Plympto Nivek Null Omwat Ord Cestus Ord Janon Pammant Qiilura Queyta Rattatak Raxus Prime Riflor Saleucami Scipio

Serenno Skako Sluis Van Sullust Sy Myrth Tarhassan Thaere Privo Thule Thyferra Tibrin Togoria Toong'l Trandosha Troxar Ukio Utapau Viidaav Virujansi Vjun The Works on Coruscant Yag'Dhul Zaadja

Battle Droid Type: Baktoid Combat Automata B1 Series Battle Droid Dexterity 1D Blaster: Blaster Rifle 3D, Grenade 2D+2 Knowledge 1D Mechanical 1D Perception 1D Strength 1D Brawling 2D Technical 1D Equipped With: -Integrated comlink -Remote receiver (5,000 km range) -Vocabulator (the droid can replicate organic speech) Move: 10 Size: 1.8 meters tall Cost: 1,800 credits Equipment: Blaster Rifle (5D damage, Range: 3-30/100/ 300) B1 battle droids were battle droids that made up the backbone of the Trade Federation Droid Army and the Separatist Droid Army. Often called "clankers" by Republic clone troopers, they were the successor of the hunter-killer droid. B1s were perhaps the most numerous—and expendable—soldiers in galactic history, and, unlike most organic soldiers, they were capable of action in hostile environments like underwater or in space. They were designed, for the most part, to defeat their enemies through sheer numbers, not through their ability to think and utilize combat skills (unlike clone troopers). The B1 Battle Droid was frequently used as a soldier for the Trade Federation. In almost every battle involving the Trade Federation there were battle droids.

Combat & Tactics

B1 droids often employed sophisticated tactics in battle. Massed parade ranks or simple swarms were used, and they often displayed a concept of cover. During the Clone Wars, however, there was the inevitable development of wartime, and B1 programming began to show some improvement. Nevertheless, their in-battle reactions were often slow, and such initiative as was shown was slight. General Grievous, the commander of the droid army, hated battle droids for their weakness. Although they appeared to be weak, B1s were able to take down an enemy in hand-to-hand combat as seen in the Battle of Grassy Plains where battle droids were able to take Gungans one on one. Although the earlier generations were entirely dependent on Central Control Computers, post- Naboo models featured a great degree of independence and personality. Many older droids that were originally reliant on Control Computers developed personality quirks and a tendency to excessively comment on their situations. Some older models of B-1 battle droids were pushed to the limit of their programming when they were assigned new duties, which led to certain units talking endlessly in an attempt to handle the data overflow that had strained their logic modules.

Characteristics

B1 battle droids' heads were designed to imitate the shape of a dead Neimoidian's skull. In this way, they were intended to strike fear into an enemy's heart. In addition, their bodies vaguely resembled those of the Geonosians. B1 battle droids were physically identical to their direct predecessor, the OOM-series battle droid; unlike OOM models, however, they were not color coded according to function, if any. However, some were painted with different colors to blend into a certain environment. B1s were usually slaved to a central control mainframe located on a remote starship or another welldefended facility. However, this could lead to massive failure if the central control mainframe was destroyed, such as during the Battle of Naboo, in which Anakin Skywalker destroyed the Droid Control Ship. The monumental defeat at Naboo spurred interest in independent battle droids, and this technique gained ground following the battle. In extreme cases, the droids would deactivate the electromagnets that kept their limbs attached. During the Clone Wars, clone troopers learned to aim at the hips, torsos, and arm joints of the B1s to quickly destroy them. B1s were designed for cheap mass-production. As a result, they were very flimsy and vulnerable, but were capable of swarming an enemy with their hugely superior numbers. Other models, like the droideka, B2 super battle droid, grapple droid, and B1-A air battle droid, were more expensive. Battle droids used E-5 blaster rifles, blaster pistols, and thermal detonators in combat. They spoke in a high-pitched monotone. The voice varied between units around the time of the Battle of Naboo, and at some point during the Clone Wars their voices were uniformly changed to a more high-pitched version.

Super Battle Droid Type: Baktoid Combat Automata B2 Series Battle Droid Dexterity 2D Blaster 3D, Blaster: Blaster Rifle 4D, Dodge 3D, Melee Combat 3D, Vehicle Blasters 3D Knowledge 1D Mechanical 1D Perception 1D Strength 4D Brawling 4D Technical 1D Equipped With: -Mounted Blaster Rifle (5D damage, Range: 330/100/300) -Remote receiver (5,000 km range, with local back-up processor) -Light armor (+1D to Strength to resist damage) -Vocabulator (the droid can replicate organic speech) Move: 10 Size: 1.8 meters tall Cost: 3,300 credits The B2 super battle droid (SBD) was an upgraded version of the B1 battle droid, with superior armament and armor. They were manufactured after the battle of Naboo proved need for stronger droids. B2s were used by the Trade Federation, the Techno Union, and later, on a much larger scale, the Confederacy of Independent Systems. Some were also reactivated on Mustafar by X1 in the Battle of Mustafar (Galactic Civil War). The Galactic Alliance also used some B2 units during the Yuuzhan Vong War.

Combat & Tactics

The B2 was preceded by the lesser-used prototype beta version. Soon after the Invasion of Naboo, the Trade Federation was researching a new type of battle droid. During their first deployment at the Kashyyyk Trade Rebellion in 28 BBY, the new B2 designs proved to be a match for the local Wookiee warriors. Super battle droids saw use throughout the Clone Wars as soldiers for the Confederacy along with its smaller cousins and the dreaded droidekas. Though the first super battle droids seen on Geonosis wore an unpainted dull silver tone, many of the droids used in later battles of the Clone Wars were painted dark blue, likely to differentiate them from the red coloration the Confederacy used for its standard battle droids, or perhaps due to varying manufacturers. The droids eventually were able to express certain emotions, though having catastrophic grammar. They possessed a more violent temperament than the B1 model, to the point they would even strike down allied units in order to quickly intercept enemy targets, as seen in the Battle of Geonosis. As well as that, they were also considerably more durable and intelligent, capable of easily withstanding light blaster bolts. Super battle droids were often retrofitted with adversarial specific parts. However, this method was introduced late in the war and had little effect on the outcome of the conflict. One known model change was the introduction of the grapple droid, which had heavier armor and a larger frame. This droid was programmed to be a close combat

model able to receive primary lightsaber slashes and disable enemies through its electrified claws. Another specialized variant was involved in the release of the swamp gas toxin on Ohma-D'un. The D-60 assault droid, another variant, was used in the Battle of Cartao by CIS forces. two jetpack-equipped variants of the droid, the jump droid, and the rocket droid, where also developed. The B2 battle droid was designed by the Techno Union using the existing B1 design as a template. After prototypes were successfully tested, Count Dooku struck a deal with Poggle the Lesser, Archduke of Geonosis, to mass produce these droids.

Characteristics

One of the main design flaws of the standard B1 battle droid was its reliance on a Droid Control Ship to provide a signal; if the ships were disabled, the battle droids would become useless. To remedy this, the super battle droid did not rely on such a signal and had a greater capacity for independence. However, the droid still operated best with a command signal, otherwise they tended to forget about enemies as soon as they moved out of visual range. Also, the sturdy frame of the super battle droid was larger and more heavily armored than those of a B1. Unlike its predecessor, the B2's delicate processing unit and signal receptor were buried deep inside the torso, offering much more protection from enemy fire. Small dual laser cannons were mounted on their right and/or left forearms, along with a tri-shot weapon system. The B2's forearms could also be replaced by rocket launchers. They could use external weaponry (except in rocket launcher configuration), though their large hands had difficulty with smaller blasters. Instead, they were equipped with special blaster rifles that only responded to signal emitters built into the hands. For the sake of efficiency, they used many B1 parts. Their feet were also outfitted with specialized equipment for difficult terrain, such as climbing claws. Their arms also were modular, capable of exchanging their laser cannon for grenade launchers and other specialized weaponry.

Ultra Battle Droid Type: Baktoid Combat Automata B3 Series Battle Droid Dexterity 2D Blaster Cannon 5D, Dodge 4D, Flamethrower 5D, Missile Weapons 5D, Plasma Cannon 5D+1 Knowledge 1D Mechanical 1D Perception 1D Search 3D Strength 6D+2 Brawling 7D+2, Lifting 8D Technical 1D Equipped With: -Tight-spray flamethrower (5D first round, 3D for the next five rounds unless extinguished, Range: 3-4/5/7) -Wide-spray plasma cannon (6D, Range: 0-5 cone is 0.5 meters wide/15 cone is 1.5 meters wide/30 cone is 3 meters wide) -Two rapid-fire blaster cannons (5D, Range: 330/100/300) -Brilliant homing missile launcher (7D, Range: 550/150/400, missile guides itself with a skill of 4D+2) -Density projector (+4D to all Brawling, Lifting, and Damage rolls involving Strength, while in effect the Ultra Battle Droid cannot move or make dodge skill checks) -Remote receiver (5,000 km range, with local backup processor) -Low-light Vision (+2D to search in low-light conditions -Armor (+1D to Strength to resist damage) -Vocabulator (the droid can replicate organic speech) Move: 14 Size: 5 meters tall Cost: 33,400 credits The B3 ultra battle droid was a powerful prototype battle droid designed by the Confederacy of Independent Systems and deployed approximately five months after the Battle of Geonosis.

Combat & Tactics The B3 ultra battle droid was based on the B2 super battle droid model, though it was far larger and bulkier than the B2. The B3 had two large arms fitted with a flamethrower and a wide-spray plasma cannon. Two smaller arms, located underneath the primary limbs, featured deadly rapid-fire blasters, similar to the B2 battle droid. In addition, the ultra droid had a magazine of brilliant missiles located to the left of its large, neckless head. The B3 also had a density projector to increase its weight, keeping it from falling over in combat.

Characteristics

The B3 Ultra Battle Droid was by far the deadliest soldier manufactured by the Trade Federation. Thankfully for the army of the Republic, the droids suffered from technical problems and were never mass produced. Wat Tambor had held a challenge for two teams, Metalorn and Foundry. Foundry had developed a droid known as the Avatar-7. This was the droid who received General Grievous' blessing. It was dubbed the B3 and was issued to be a front line soldier. Baktoid

Combat Automata never visualized having them sent in numberless hordes, as they were extremely expensive. B3 units were used by the Trade Federation for frontline assaults against well defended targets. They were often used in place of droidekas, being far cheaper than the destroyer droids. An arsenal of many weapons gave this droid its bite. Two smaller arms wielded retractable rapid-fire blaster cannons in the forearm. The right arm was equipped with a tight spray flamethrower, while the left sported a widespray plasma cannon. Built into the left shoulder was a rocket launcher that was capable of delivering heavy damage. Another addition to the rockets was that they could track multiple targets at once. Its most outstanding device was its density projector, capable of increasing the droid's weight twenty-fold. This enabled it to lock itself in place and made it nearly impossible to topple over. Jedi Masters Mace Windu and Saesee Tiin faced the Avatar-7 prototype at the Battle of Iktotch. Though their individual skills were not enough to overcome the behemoth, the Jedi worked together to defeat it, eventually destroying it by crushing it under the remains of a Hailfire droid. B3s were also used during the Outer Rim Sieges, where they served as sparse heavy units for each Separatist commander. However, huge price tags and malfunctions with density projectors prevented widespread use. After the Clone Wars, hundreds of units were used at the Imperial Academy's urban-warfare training zone on the planet of Carida.

Droid Commando Type: Baktoid Combat Automata BX-Series Droid Commando Dexterity 4D Blaster 6D, brawling Parry 4D+2, Dodge 4D+2 Grenade 4D+2, Melee Combat 4D+2 Knowledge 3D Tactics 5D+2 Mechanical 2D Perception 2D+2 Con 3D, Search 6D, Sneak 6D Strength 3D Brawling 5D Technical 2D Equipped With: -Humanoid body (2 legs, 2 arms, head) -Low-light vision (poor lighting penalties are reduced by 2D) -Internal comlink -Vocabulator -Armor (+1D against energy attacks) Move: 10 Size: 1.8 meters Cost: 17,900 credits Equipment: Blaster Rifle 5D, Range: 3-30/100/300) Electrobinoculars, Vibrosword (STR + 3D+2 damage), Stun Baton (STR + 1D or 5D stun damage) The BX-series droid commando was an elite battle droid model made for stealth assignments.

Combat & Tactics

These battle droids appeared similar to the B1 battle droid series; notable changes include two white photoreceptors, in addition to the long head being shortened to half its original size. Their voices were notable different compared to the B1 series, sounding more akin to the deep voices of the B2 super battle droids. Unit leaders, which were known as the Commando droid captain, were fitted with white marks on their brows and chestplates. The captain would also have a vibrosword. They had the same operating abilities as regular battle droids, with the addition of infiltration software. This, along with their humanoid shape, allowed them to fit into a clone trooper's armor. In addition to this, the droids were capable of modulating their voices to match that of others, though they could not accurately copy their mannerisms or vocabulary, nor respond properly to unexpected situations outside of combat. The droid commandos were built to be substantially faster and stronger than a regular battle droid, and also possessed heavier armor that was capable of withstanding multiple shots from most blasters. However, sustained barrages or a single headshot could overwhelm them, but like Super battle droids and IG-100 MagnaGuards, at least one unit confronting Eeth Koth was sliced in half, but remained operational long enough for Koth to render it inoperable with a stab to the head. The only real drawback of these droids was that they were far more expensive to produce than the regular infantry. This made the droids a fairly rare sight on the battlefield and thus made them to be used exclusively on special and or critical missions only.

Characteristics These sophisticated droids were created to counteract the threat of Jedi or clones. That being said, they were no match for a Jedi in combat. In addition, Captain Rex and Commander Cody both defeated droid commandoes in combat, and the clone deserter, Cut Lawquane, managed to defeat a force of 20 Commando droids with only minimal assistance from Captain Rex. They were capable of hand-to-hand combat, had greater accuracy with their E-5 carbines, and even sniper capability. However, due to their prohibitive cost, they could not be mass-produced in such a manner as to replace the Confederacy's other battle droids so they were used for SpecOps, boarding parties, and raids. Around 22 BBY, Confederate General Grievous, the Supreme Commander of the Droid Armies planned to invade the Wild Space planet of Kamino, where the Republic clone troopers were grown. In order to invade the planet unnoticed, Grievous sent several Droch-class boarding ships containing BX series droid commandos to the moon of Rishi, where a Republic listening post, the Rishi Station was located. The clones stationed on the listening post identified the boarding ships as a meteor shower, and did not alert a nearby Republic fleet. The droids caught the deck officer, CT-327, by surprise, stunning and killing him. They then infiltrated the listening post, but were met by two clones, Droidbait and Nub, who had been sent by Sergeant[2] CT-197409 to find out why CT-327 did not reply. Upon hearing fire, the remaining clones rushed to help, but were outnumbered by the commando droids. However, four clone troopers were able to escape the station through a ventilation shaft. The droids secured the post and jammed the all-clear signal.

IG-100 MagnaGuard Type: Holowan Mechanicals IG-series bodyguard droid Dexterity 5D Blaster 7D, Brawling Parry 6D+2, Dodge 7D, Melee Combat 9D, Melee Parry 8D+2, Missile Weapons 7D Knowledge 2D Mechanical 2D Perception 3D Search 6D, Search: Tracking 8D, Sneak 4D Strength 4D+2 Brawling 6D, Climbing/Jumping 6D, Lifting 5D+1 Technical 1D+2 Computer Programming/Repair 3D, Droid Programming 3D, Droid Repair 3D Equipped With: -Humanoid body (two arms, two legs, head) -Body armor (+1D to resist damage) -Long-range sensor (+2D to search for objects 50-750 meters away) -Motion sensor (+2D to search for moving objects up to 400 meters away) Move: 13 Size: 1.95 meters tall Cost: 28,000 (Not available for sale) Equipment: Electrostaff (STR+2D, deflects lightsaber) The IG-100 MagnaGuard, or Self-Motivating Heuristically Programmed Combat Droid, was an advanced type of battle droid that was manufactured by Holowan Mechanicals and used by the Confederacy of Independent Systems during the Clone Wars. Ordered by Count Dooku, the MagnaGuards were designed to be General Grievous's personal bodyguards, although they were sometimes used as Dooku's personal guards or as infantry. The MagnaGuards were commissioned after the InterGalactic Banking Clan refused to hire Grievous's Kaleesh elite after securing his own services as an enforcer, and he demanded a cadre of "more intelligent battle droids" to serve him

Combat & Tactics

The two-meter tall MagnaGuards carried electrostaffs made from lightsaber-resistant phrik metal, and wore cloaks similar to those of Grievous's old Izvoshra elite during the general's time as a Kaleesh warlord. Most MagnaGuards carried an electrostaff, but ranged models were also utilized, often specializing in dedicated weapons such as grenades, Bulldog rifles, RD-4 grenade launchers, and anti-vehicle missile launchers. Other devices and equipment were occasionally used, such as a built-in tow-cable in its arm, a personal cloaking device or magnetized limbs. At least one MagnaGuard was known to have the ability to extend its arm many times its usual length, but it is unknown if other MagnaGuards had this feature as well. The color of the droid denoted the particular model— black, alabaster, blue, and the rare gray were all spotted throughout the war. The droids were remarkably resilient, compared to other CIS droids. They were capable of surviving decapitation and were able to fight effectively even after such extensive damage, due to a backup photoreceptor in their chests. They were also capable of speech, and often taunted their opponents.

Characteristics

The MagnaGuards were first introduced to Grievous shortly after his transformation into a cyborg. Upon activation, Grievous killed all the MagnaGuards present, venting his frustration at being treated as a droid. MagnaGuards were first used in combat during the Battle of Parein II 4, where one of Grievous's MagnaGuards killed the Jedi Sannen by thrusting its electrostaff through his throat.[7] The MagnaGuards proved to be formidable, being able to take on Jedi and clone troopers with ease, and were regarded as being even worse than droidekas by some. When destroying Skytop Station, Anakin Skywalker fought several MagnaGuards that were preventing R2D2 from being rescued. MagnaGuards were also present at Grievous's castle. Upon Grievous's return to his castle, he discovered his guard of elite MagnaGuards had mysteriously been deactivated. When Count Dooku alerted him of the infiltration of his castle by Jedi master Kit Fisto and his former apprentice, Nahdar Vebb, Grievous realized Dooku himself had deactivated his guards to ensure no intrusions on his duel with the Jedi. After being reactivated, one MagnaGuard was sent to destroy the Nu-class attack shuttle with a rocket launcher, while another squad was sent to destroy Kit Fisto's Jedi starfighter however, Fisto's astromech droid piloted the ship's escape off-planet. The remaining droids accompanied Grievous. As Nahdar Vebb made his way toward the General, he destroyed Grievous's entire escort and was later killed by Grievous himself. Many more were destroyed as he fought the Jedi, Kit Fisto, until Fisto managed to escape the castle with his Jedi starfighter.

Droideka Type: Droideka Series Destroyer Droid Dexterity 3D Blaster: Heavy Repeating Blaster 8D+2 Knowledge 1D Mechanical 1D Perception 1D Search 3D+2 Strength 3D Brawling 7D+1 Technical 1D Equipped With: -Two mounted heavy repeating blasters (6D damage, range: 3-75/200/500) -Body armor (+1D to Strength to resist damage) -Defensive shields (+3D to Strength to resist damage) -Remote processor (500 Km range) Move: 4 walking, 25 in “wheel mode” Size: 1.5 meters tall Cost: 9,000 credits The droideka (a compound word combining the Basic word "droid" with the Colicoid suffix eka, meaning "hireling" or "drone"), also called the destroyer droid (Destroyers for short), wheel droid or roller, was a type of heavy battle droid used by the Trade Federation and the Confederacy of Independent Systems. It gained a reputation for deadliness over the course of the Clone Wars. Droid commanders such as General Grievous favored the droideka for its resilience and firepower, as well as the fear it could instill in even the most powerful Jedi. They were deployed in many battles over the course of the Clone Wars, such as Muunilinst, usually in moderate numbers due to their cost, and were also used as guards in various Confederate installations. After the Clone Wars, remaining droidekas would fall into the hands of a variety of factions, such as smugglers and criminals.

Combat & Tactics The droideka was designed by the carnivorous Colicoids of Colla IV, who were displeased by the limitations of Baktoid Combat Automata's basic B1 battle droids, and chiefly manufactured on their homeworld. The Trade Federation traded rare meats to the Colicoids as a way to ease bargaining with the ravenous insectoids, and were able to enjoy special rates on these normally very costly droids. Before the Federation's defeat following their Invasion of Naboo, these droids were usually slaved to a central control computer. This technique fell out of favor in the aftermath of said battle, however, and they would later function independently like the B2 super battle droids did. Even before that time, the droidekas on Colla IV were not slaved to a central computer, this independence rendering them both much more expensive and much more lethal. They were more formidable than the Federation's more numerous battle droids for several reasons. They were able to transform into a "wheel" configuration, allowing rapid movement and compact storage. When they encountered their targets, each of the bronzium-armored droidekas would unfold into a tripodal weapons platform, armed with a set of two twin blaster cannons which

could unleash a withering torrent of firepower. Often, they were also equipped with deflector shield generators. The personal energy shields these projected could endure much punishment, capable of deflecting or absorbing virtually any manner of energy or projectile fire up to the level of a light artillery bolt, as well as rebuffing lightsaber blades and physical attacks. Additionally, the effectiveness of these droids was bolstered by their lack of the usual requirement for photoreceptors; instead, droidekas utilized non-visual composite radiation sensors, less likely to be distracted by light-based effects. Droideka dispensers were sometimes used to transport and deploy these droids even in the middle of intense combat zones, proving a serious nuisance to enemy troops.

Characteristics

Despite being a formidable droid, the Droideka had one major design flaw. Its shield was designed to enclose the droideka in a standing position, but if the droid was to be knocked on its side or against a wall, the shield would have no way of distinguishing the wall or floor from a blaster bolt or lightsaber. This meant that the shield generator had to continue supplying energy to the shield, resulting in an overload. Also, in the rolling position, the droideka's shield could not be activated, leaving it vulnerable while rolling from place to place. Also their shields were substantially weaker behind the droid, making them relatively easy to take out from that position. They also apparently seemed to be vulnerable to Force techniques, as Obi-Wan Kenobi used several to knock out approaching droids on board the CIS superbattleship Malevolence. Droidekas have a hard time maneuvering on downward slopes and climbing up stairs. In their rolling configuration, they would have to go back quite a bit and then speed up, launching themselves up the stairs. They could also try to traverse stairs in walking configuration, although it was extremely hard for them to coordinate their three legs on stairs. Additionally, there were limits when a Droideka could fire at a target. If the target got very close to it, the droideka would miss its shots because its blaster arms were spread out.

Tactical Droid Type: Baktoid Combat Automata T-Series Tactical Droid Dexterity 2D Blaster 2D+1, Vehicle Blasters 2D+1 Knowledge 3D Tactics 4D+1 Mechanical 3D Capital Ship Piloting 3D+2, Capital Ship Shields 3D+2 Perception 3D Command 3D+1, Search 4D+1 Strength 2D Brawling 2D+1 Technical 2D Computer Programming/Repair 3D+1 Equipped With: -Humanoid body (2 arms, 2 legs, head) -Internal commlink -Synchronized fire circuits (+2D to command remotely linked droids) -Durasteel plating (+2D physical, +1D energy) -Vocabulator Move: 10 Size: 1.8 meters tall Cost: 14,000 credits Equipment: Electrobinoculars,, Blaster Carbine (5D, Range: 3-20/60/210) The T-series tactical droid was a model of supervisor droid serving the Confederacy of Independent Systems during the Clone Wars.

Combat & Tactics

This model was more intelligent than standard battle droids and was deployed to command Separatist troops. They had advanced combat analysis software and were very intelligent. Their bodies were approximately the same size as a B2 super battle droid. Tactical droids were observed to be impatient and demanding. They believed themselves superior to other droids, as evidenced by their poor treatment and insults to battle droids, such as during the battles of Quell and Ryloth. They often issued conflicting orders due to their sense of superiority. When pushed, tactical droids would even order the destruction of their own allies if they got in the way, as seen at the Sky Battle of Quell. Some of these droids were also in charge of entire fleets and land forces. Tactical droids were not as homogeneous as other battle droid models. The personalities and voices between units had slight variation, making no two units identical. Tactical droids also bore colorful paint schemes, each of which is said to be unique as well. Whether the particular paints schemes bear any significance such as rank, type designation, or unit affiliation (as with other battle droids or clone troopers) is unknown.

Characteristics

At least two tactical droids were used in the staging of the Battle of Christophsis. One such droid, TJ-55, had its head stolen to discover how the CIS knew the Republic's strategies, and a clone traitor was later revealed.

Asajj Ventress later dispatched another tactical droid to give orders to General Whorm Loathsom while she left to continue her master's plan. Later, Commander Bly and General Aayla Secura encountered a tactical droid on one of their missions. They planned on using the droid's severed head to search for Separatist secrets. Shortly after, at the Sky Battle of Quell, another tactical droid was used to dispatch orders onboard a Munificent-class star frigate. Tactical droid, TX-20, would also lead droids during the Battle of Ryloth, under the watchful eye of Wat Tambor, and was in charge of the proton cannons there. TX-20 furthermore took the Twi'leks of Nabat hostage and used them as a "living shield" for the cannons. TX-20 also employed gutkurrs to attack the Republic forces. However, after General Obi-Wan Kenobi freed the Twi'lek prisoners, the former hostages destroyed the unit. Another such droid, TA-175, also served to command the operations of the Separatist fortress at the capital city of Lessu on Ryloth. This unit was very strict in obeying orders and maintaining schedules, to the point where he ordered the departure of the evacuation shuttle from the planet, abandoning Wat Tambor, who selfishly refused to leave until the delayed MTTs carrying the last of the spoils arrived. The droid disobeyed Tambor's commands in doing so, rigidly acknowledging Count Dooku's superiority in the situation.

Dwarf Spider Droid Type: Commerce Guild Dwarf Spider Droid Dexterity 3D Blaster: Heavy Repeating Blaster 6D, Blaster Artillery: Blaster Cannon 5D Knowledge 1D Mechanical 1D Perception 2D Search 3D Strength 3D+1 Climbing 4D+1 Technical 1D Equipped With: -Heavy repeating blaster (6D damage; Range 330/100/300) -Blaster cannon (5D damage; Scale: Speeder; Range 150/250/500) -Light armor (+1D to Strength to resist damage) -Comlink -Digging claws -Locked access (the droid’s shut-down switch is secured or internally located) -Magnetic feet -Restraining bolt -Improved sensor package (+1D to all search skill rolls) -Infrared vision (can see in the dark up to 30 meters) -Self-destruct system (Blast radius 0-2/4/6/10, damage 6D/5D/4D/2D) Move: 10, 4 (burrowing) Size: 1.6 meters tall Cost: 8,500 The DSD1 dwarf spider droid, also known as the burrowing spider droid because it was first used to destroy opposition in narrow mine shafts, was a battle droid manufactured by the Commerce Guild to support the cause of the Separatists.

Combat & Tactics

The DSD1 was similar in function to a typical combat vehicle. It was also used to punish customers who had declined to pay their taxes to the Commerce Guild. Its main weapon was a long central blaster cannon mounted on its dome that was both capable of firing rapid-fire anti-personal rounds, or slower-rate high-intensity blasts that could destroy light vehicles. The droid's small frame and four all-terrain legs made it suitable for warfare in dangerous mines, and the adjustable legs made it capable of getting better elevation for the blaster cannon. However, because of the fixed laser cannon, it could not turn around to track enemies, thus making it inferior to speedy targets. Also, the length of this cannon sometimes hindered it in confined areas, a weakness was exploited by Anakin Skywalker on Escarte. The droid was capable of communicating in a beeping language similar to Binary. It also seemed to have basic emotions, such as frustration, as demonstrated on Escarte and Teth.

Characteristics

During the Clone Wars, dwarf spider droids were used on the front lines, in front of platoons of battle droids and other Separatist droids. The dwarf spider droid also worked in conjunction with the larger OG-9 homing

spider droid and could operate as an armored scout exploring the battlefields. Infrared photoreceptors and powerful scanners enabled the droid to survey the terrain and relay target data back to the Homing spider droid. A dwarf spider droid on Geonosis. When it identified a target, it sent a tracking message through a digital channel from its head-mounted aerial to the homing spider droid, which then moved toward the signal to deliver the killing blow. It also featured a self-destruct mechanism. If a clone unit moved in to destroy the droid, it would usually self-destruct, destroying any enemy/enemies around it. Several variants of the dwarf spider droid saw action during the wars, including an amphibious model, designed for water-filled terrain such as marshes, swamps or wetlands, equipped with a larger gun, but could not float, as well as two heavily armored variants— the heavy dwarf spider droid and the advanced dwarf spider droid. This type participated in a number of conflicts during the Clone Wars. One of those conflicts was the Battle of Kashyyyk, where it was used to counter the Republic's All Terrain Recon Transport units. Though most Separatist war vehicles were deactivated after the end of the Clone Wars, the dwarf spider droids were recommissioned through Imperial command and used by the Galactic Empire to enforce the submission of former Separatist worlds, fighting against the remnants of the very government that once used them, with the Stormtrooper Corps using the droids as their mechanical attack dogs. They would remain utilized throughout the Empire's reign, and it was not uncommon to see these droids alongside stormtroopers at Imperial checkpoints.

Crab Droid Type: Confederacy of Independent Systems LM-432 Crab Droid Dexterity 3D Blasters 4D+1, Blaster: Vacuum Pump 4D Knowledge 1D Mechanical 1D Perception 1D Search 3D Strength 3D Climbing/jumping 5D Technical 1D Equipped With: -Twin blasters (6D damage, Range 3-30/100/300) -Vacuum pump water/mud jet sprayer (Blinds targets until an action is taken to clear the mud away) -Armorplast shielding (+1D to resist damage) -Six legs (2 tipped with heavy duranium stabilizers, granting +3D to climbing) Move: 9 Size: 1.49 meters tall Cost: 6,800 LM-432 crab droids were battle droids used by the Confederacy of Independent Systems during the Clone Wars. They were nicknamed "muckrackers" because of their extensive use in marshy terrain. Their name was derived from their six-legged scuttling movement and organic appearance.

Combat & Tactics Ranging from three to twenty feet tall, the crab droid could use its legs to attack infantry in its way. As well as their powerful pincer legs, LM- 432 crab droids were armed with twin blasters located on the bottom of the droid's body. These blasters were capable of rapid fire and a powerful double blast. They were also equipped with a vacuum pump system integrated into their forward pincers, which could suck up and then spit out mud to either clear space for Separatist forces or obscure the visual sensors of enemy forces. This earned them the nickname of "muckracker". Crab droids also used their front two pincers to whack opponents out of the way or to crush them with their ends. The crab droid

was also equipped with three glowing photoreceptor eyes and communication/sensor antennae- making it seem like it was a living creature rather than a machinea feature many of the Separatist's droids included. LM-432 units were protected by armorplast shielding that could deflect blaster shots. The largest legs of an LM-432 unit were tipped with heavy duranium stabilizers that could secure perches on even bedrock. Smaller LM-432s were unable to rid themselves of opponents who got on top of them- veteran clones knew to avoid their cannons by leaping on top of them. When in pursuit of an enemy it could move very fast in short bursts to overtake it, and in this way run over their target.

Characteristics

Crab droids were first deployed in conflicts on marshy worlds, but their ability to cross difficult terrain and even scale jagged surfaces led to their usage elsewhere, such as at the Battle of Utapau. Other variants of the LM-432 crab droid included tiny models for espionage and giant versions that served as mobile armor, which were capable of taking on Jedi. One rare variant was equipped with Gungan bubble wort projectors that could imprison their targets in force fields. At least one crab droid was seen fighting on Rodia during the Mission to Rodia. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were de-activated. A number of them were used by the Zabrak bounty hunter Vril Vrakth during the Battle of Nizon in 19 BBY. During the Battle of Tar Morden, many crab droids were stolen from a factory and would be utilized in the Academy of Carida for live fire training sessions, and would be among the inspirations for the Imperial MT-AT walker. Decades later, crab droids left from the Clone Wars were still utilized by the Empire during the Galactic Civil War, being used as scouts and sentries.

Octuptarra Combat Tri-Droid Type: Techno Union Octuptarra Droid Dexterity 3D Blaster: Laser Cannon 4D+1 Knowledge 1D Mechanical 1D Perception 1D+2 Strength 3D+1 Climbing 5D Technical 1D Equipped With: -3 magnetic feet -3 laser turrets (5D damage, Range 3-30/100/300) -Internal comlink -Improved sensor package (+2D to Search) -Low-light vision (poor lighting penalties are reduced by 2D) -Self destruct system: explosives (7D+2 on a 4 meter meter radius), or virus (target must make a Moderate stamina roll every hour or suffer 4D damage until treated – Difficult first aid roll). Move: 10 (walking), 5 (climbing) Size: 3.6 meters tall (at full height) Cost: 2,500 The octuptarra combat tri-droids were advanced combat droid used by the Techno Union and the Confederacy of Independent Systems during the Clone Wars. It was a smaller version of the titanic Tri-droid.

Combat & Tactics

The stilt-legged spider-like automatons had large balloon-like heads atop their thin stalk bodies, armed with laser turrets. They were named after the eight-eyed, gasbag-headed vine walkers native to Skako. They were equipped with three laser turrets as standard, one on each side, below each photoreceptor. A certain variant was filled with a gaseous virus that would be released upon the droid's destruction, which was highly effective against organic enemy troops. The virus variants were nicknamed "virus droids". Their rotating multi-jointed assemblies allowed them to change facing almost instantly and they could fire from extended ranges, though they were vulnerable in closequarters fighting. It was almost impossible to approach such droids, as all sides conceivably faced the front.

Tri-droid variant

Certain battlefield demands led to the creation of a larger model: the Tri-Droid. The Techno Union decided to reduce costs by scaling up the size of previous models. Chain-fed ordnance launchers replaced the laser cannons of its predecessors, with the reserves of ammunition stored within the hollows of its bulbous head, although some models did retain laser cannons as seen in the Battle of Christophsis. One rocket fired from a single behemoth was powerful enough to annihilate an UT-AT if aimed correctly, as seen in the Battle of Mygeeto.

Characteristics

During the Battle of Coruscant, a group of octuptarra tri-droids used their laser beam cannons against Jedi Masters Mace Windu and Yoda. The beams could be maintained, similar to the OG-9 homing spider droid's turret, so the Jedi were able to destroy several tri-droids with one beam by deflecting it with their lightsabers. When the battle was over, the remains of the droids fell into the Coruscant underlevels, where strains of the virus leaked out and caused an unfortunate outbreak of moulting in the city's numerous avian species. Octuptarra tri-droids also saw action during the Battle of Utapau, where they protected General Grievous' headquarters. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were de-activated, although some remained active on the planet Uba IV.

Tri-Droid Craft: Techno Union Tri-Droid Type: Droid Walker Dexterity 1D Vehicle Blasters 4D Knowledge 1D Mechanical 1D Walker Operation 4D Perception 1D Search 4D Strength 1D Technical 1D Scale: Walker Length: 14 meters tall Skill: Walker operation: droid walker Cargo Capacity: None Cost: 100,000 Maneuverability: 0D Move: 18; 50 kmh Body Strength: 4D Weapons: 3 Ordnance Launcher (48 shells) Fire Arc: Turret Skill: Vehicle Blasters Fire Control: 2D Range: 50-4000/900/2 Km Damage: 5D The tri-droids were enormous tripedal war machines used by the Techno Union and the Confederacy of Independent Systems during the Clone Wars.

Combat & Tactics

The Tri-droid was an up-scaled version of the smaller Octuptarra combat tri-droid. The Techno Union developed the octuptarra version first, re-using the design later for the much larger heavy artillery version of an infantry battle droid. Chain-fed ordnance launchers replaced the laser cannons of its predecessors, with the reserves of ammunition stored within the hollows of its bulbous head, although some models did retain laser cannons as seen in the Battle of Christophsis. One rocket fired from a single behemoth was powerful enough to annihilate an UT-AT if aimed correctly, as seen in the Battle of Mygeeto.

These three-legged artillery droids were formidable in battle, reducing infantry and tanks to rubble. Their rotating multi-jointed assemblies allowed them to change facing almost instantly and they could fire from extended ranges. It was almost impossible to approach such droids, as all sides conceivably faced the front. The droid was also capable of hanging onto vertical surfaces, as seen during the Battle of Christophsis.

Characteristics

On the planet Christophsis, tri-droids saw action under the command of Whorm Loathsom, covered in blue markings of the Confederacy of Independent Systems. Near the end of the Clone Wars, during the battle of Mygeeto, tridroids were used against Jedi Master Ki-AdiMundi's Galactic Marines, decimating front lines. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were de-activated.

Homing Spider Droid Craft: Commerce Guild Homing Spider Droid Type: Droid walker Dexterity 1D Vehicle Blasters 4D Knowledge 1D Mechanical 1D Walker Operation 4D Perception 1D Search 4D Strength 1D Technical 1D Scale: Walker Length: 7.6 meters wide, 6.2 meters tall Skill: Walker Operation: droid walker Cargo Capacity: None Cost: 70,000 (new), 42,000 (used) Maneuverability: 1D Move: 17; 48 kmh Body Strength: 3D+2 Weapons: Homing Laser Cannon Fire Arc: Turret Skill: Vehicle blasters Fire Control: 4D Range: 50-400/900/2 Km Damage: 5D Light Blaster Cannon Fire Arc: Turret Skill: Vehicle blasters Fire Control: 2D Range: 5-300/600/1 Km Damage: 3D The OG-9 homing spider droid, sometimes referred to as the spider walker, was a droid walker manufactured for anti vehicular combat by the Commerce Guild before and during the Clone Wars.

Combat & Tactics

Like the Republic's Self-Propelled Heavy Artillery walkers, it was effective against both ground-based and airborne targets and was designed to transport a large and devastating weapon throughout the battlefield. The homing spider droid's round, armored body contained a volatile reactor. If the core was breached, the reactor violently exploded. Homing spider droids surrounded by battle droids during the Battle of Geonosis. The homing spider could cover wide areas of the battlefield with its four all-terrain legs. Because of its great height and extendable hydraulics, the walker could position its homing laser above enemy targets or move to higher ground to blast at air vehicles. However, the legs were vulnerable to damage, and if just one hydraulic leg was disabled, the entire vehicle would crash to the ground. Despite its weaknesses, the homing spider could walk along the bottom of seabeds, fully submerged in water, as well as scale steep cliffs. The spider walker's chief weapon was a laser emplacement mounted atop the droid's round body. This circular dish fired a precision homing laser that could be maintained until the drone's internal power supply was finished. This sustained firepower allowed the homing spider to weaken shields, destroy armored vehicles

and sycthe down troop formations. An antipersonnel cannon below the walker's round body could be used for close-quarters combat, while a retractable ion cannon could be added to disable starships or other powerful vehicles. There were also weapon mounts that allowed other armaments to be fixed to the droid. Sensor equipment fitted into the homing spider, enabled it to target and keep track of moving enemy targets. Instead, they possessed an internal logic processor and military protocols for long-ranged missions, but the droids were often programmed to receive orders directly from a central control computer.

Characteristics The homing spider droid was developed by Baktoid Armor Workshop prior to its dissolution by the Trade Federation not long after the Invasion of Naboo. During Baktoid's final days the company tried to sell many of its designs, and the Commerce Guild purchased several droid models, including the spider walker. Like the other combat automata deployed by the Commerce Guild, the homing spider droids were originally developed to enforce the Guild's laws and to ensure that its customers paid their debts, as well as to protect Guild assets. The homing spider droid first appeared during the Battle of Geonosis in the service of the Confederacy of Independent Systems, where spider droids such as unit 81 fought against the Grand Army of the Republic. During that battle, they provided protection for Trade Federation Lucrehulk-class core ships and annihilated whole contingents of enemy All Terrain Tactical Enforcers, although they were subdued by LAAT/i strikes. After Geonosis, homing spider droids became common staples of Confederate armies. They were used fairly extensively in the Dark Reaper Crisis early in the war, although they were often destroyed by Jedi-piloted TX130 Saber-class fighter tanks. A number of droids were used in the defense of the Commerce Guild world of Felucia, and many destroyed units remained there as late as 2 BBY.

Hailfire Droid

Craft: InterGalactic Banking Clan Hailfire-series Droid Type: Wheeled droid tank Dexterity 1D Missile Weapons 4D, Vehicle Blasters 3D+2 Knowledge 1D Mechanical 1D Ground Vehicle Operation 4D Perception 1D Search 4D Strength 1D Technical 1D Scale: Speeder Length: 5.5 meters tall, 6 meters long Skill: Ground Vehicle Operation Cargo Capacity: None Cost: 60,000 (new), 36,000 (used) Maneuverability: 3D Move: 40; 120 kmh Body Strength: 3D Weapons: 2 Hailfire Missiles Launcher (15 missiles each) Fire Arc: Front Skill: Missile Weapons Fire Control: 4D Range: 50-250/1/3 Km Damage: 6D+2 Retractable Double Laser Cannon Fire Arc: Turret Scale: Character Skill: Vehicle Blasters Fire Control: 3D Range: 50-400/900/2km Damage: 6D The IG-227 Hailfire-class droid tank, also known as simply the Hailfire droid or the wheel droid, was a droid tank constructed by Haor Chall Engineering for the InterGalactic Banking Clan prior to and during the Clone Wars. It was highly effective against armor.

Combat & Tactics

The Hailfire-class droid tank was a self-aware mobile missile platform capable of destroying enemy vehicles and entire platoons of enemy soldiers. It ran on large hoop-like wheels on either side of the main armored command module, which enabled it to operate on almost any terrain at impressive speed.[4] The Hailfire-class was well equipped, with missile launchers fitted on each side of its head, each missile rack carrying 15 guided rocket warheads powerful enough to cause significant damage to enemy targets. A well-placed shot with one of these missiles was enough to destroy a Republic AT-TE walker. Each Hailfire-class droid tank also had a retractable double blaster for use against infantry and other "soft" targets. The Hailfire-class also had many different configurations that boasted various types of weapons. Some of the configurations included heavy blaster artillery, ion cannons, or antipersonnel stun weapon batteries. The wheels' inward design gave Hailfires a wider lateral range and the ability to crush tightly grouped soldiers and small vehicles.

Characteristics

Before the Clone Wars, the Hailfire-class droid was used by the Banking Clan's euphemistically named "Collections and Security Division" to punish customers which had failed to pay their debts on time. Hailfireclass droid tanks first appeared as part of the army of the Confederacy of Independent Systems during the Battle of Geonosis, where they disabled or destroyed numerous AT-TEs and injured or killed countless clone troopers before being destroyed by LAAT/i gunships. During the war, many Hailfire-class droids of various models and types continued to fight in battles against the Republic's army, and were used extensively during the first parts of the war. Due to the limited supply of 30 warheads for each unit, the Banking Clan retired the Hailfire from the battlefield for some time. The Clan came up with an answer to this problem, though: air-mobile refresh droids that could resupply the Hailfire-class droids with warheads were partnered with them on the battlefield, and once again, the Hailfire-class became the scourge of slow-moving vehicles. During the Clone Wars, like many other vehicles, the Hailfire droid was re-painted in the Separatist color scheme. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were deactivated. However, some Hailfire-class components were reactivated and used by the Wookiees against Imperial landing parties during the Empire's subjugation of the planet in 19 BBY.

Tank Droid

Craft: Corporate Alliance Tank-series Droid Type: Tank droid Dexterity 1D Vehicle Blasters 4D Knowledge 1D Mechanical 1D Ground Vehicle Operation 4D Perception 1D Search 4D Strength 1D Technical 1D Scale: Speeder Length: 6 meters long, 4 meters tall Skill: Ground Vehicle Operation Cargo Capacity: None Cost: 49,000 (new), 32,000 (used) Maneuverability: 2D+1 Move: 35; 96 kmh Body Strength: 5D Weapons: 2 Heavy Laser Cannons (fire-linked) Fire Arc: Front Scale: Walker Skill: Vehicle blasters Fire Control: 2D Range: 5-300/600/1 Km Damage: 5D 2 Heavy Repeating Blasters Fire Arc: 1 front/left, 1 front/right Skill: Vehicle blasters Fire Control: 3D Range: 50-400/900/2 Km Damage: 4D The NR-N99 Persuader-class droid enforcer, colloquially known as the Corporate Alliance tank droid, CAD and the snail tank, was a tank droid constructed by the Corporate Alliance at first to silence its opposition and later to combat the Grand Army of the Republic.

Combat & Tactics

The tank droid was a six-meter tall automaton with a huge, central drive motor for locomotion supported by four small outrigger wheels. It could also roll on its single traction drive tread. The tank droid was also equipped with a pair of large outrigger arms connected to either side of the drive motor which could be armed with almost any weapon. The Persuader-class's front featured several sensors above its twin photoreceptor eyes. Because of its forward drive motor, the tank droid was not an especially maneuverable vehicle and was very easy to engage when being flanked. To compensate for this, the tanks deployed in tightly packed waves, forming a wall of armor. At a speed of 60 kilometers per hour, the tank had no trouble ramming through walls and mowing down obstacles in its way. Civilians particularly feared the NR-N99 because unlike the IG-227 Hailfireclass droid tank and OG-9 homing spider droid, which would generally avoid civilian targets, the tank droid would simply crush everything in its path with merciless precision.

Characteristics Before the Clone Wars, the tank droid was deployed by the Corporate Alliance against Outer Rim worlds that opposed its development plans or protested against its unfair business practices. It was one of the contributions of the Corporate Alliance to the droid armies of the Confederacy of Independent Systems. During the Clone Wars, the droid enforcers were equipped with conventional ion cannons and heavy rapid fire laser cannons. For special missions, these could be replaced by concussion missile launchers, homing missiles, dumbfire torpedoes, and thermal grenade launchers. The tank droids were used to accompany larger vehicles such as the Hailfire-class droid tank or OG-9 homing spider droid. In most battles, a pair of NR-N99s would work together to protect a homing spider droid, though three droid tanks were required to adequately defend a Hailfireclass droid tank. The droid enforcer, with its huge central wheel, could also crush to death any unfortunate enemy soldier that got into its path. The Corporate Alliance installed voice modulators into the Persuader-class late in the Clone Wars. A few variants were lucky enough to have passenger space replaced with defensive laser cannon turrets to help destroy enemies if it should be flanked. The Corporate Alliance tank droids participated in the Battle of Geonosis, and many other battles during the Clone Wars, such as the Battle of Thule in the Dark Reaper Crisis, although they were lesser used than other Separatist armor. NR-N99s also participated in the Battle of Kashyyyk, where, in the role of spearheading an armored assault, they formed the bulk of the Separatist mechanized forces. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, all NR-N99 droid enforcers were deactivated.

STAP Craft: Baktoid Armor Workshop STAP-1 Type: Single trooper aerial platform Scale: Speeder Length: 1.9 meters Skill: Repulsorlift operation: STAP Crew: 1 Crew Skill: Repulsorlift operation 4D; vehicle blasters 4D Passengers: None Cargo Capacity: None Cover: 1/4 Altitude Range: Ground level-20 meters Cost: 2,500 (Not available for sale) Maneuverability: 3D Move: 105; 300 kmh Body Strength: 1D Weapons: 2 Blaster Cannons (fire-linked) Fire Arc: Front Skill: Vehicle blasters Fire Control: 1D Range: 50-400/900/3 Km Damage: 5D The Single Trooper Aerial Platform (STAP-1 or STAP) was an agile flying machine designed for use by the Trade Federation's and Confederacy of Independent Systems' B1 battle droids.

Combat & Tactics

It was similar in design to personal Repulsorlift airhooks used for both civilian and military purposes. Designed to travel fast, the STAP's only weapon was a twin blaster cannon connected to it. High voltage energy cells powered the machine. Each STAP was piloted by a single battle droid that stood on a long foot panel, gripping a pair of handles that controlled its weapons and were used to pilot the craft. STAPs utilized by the Trade Federation prior to the Clone Wars tended to be brown in color; Separatist STAPs were predominantly blue with white triangular markings. The STAP-1 was used for scouting and antipersonnel hunting operations, and would occasionally be used in open battle to harass enemy forces. Because of its open design, STAP units were vulnerable to enemy heavy weapons, making them rely on their speed and agility to dodge enemy fire. There was also a heavy STAP with larger laser cannons and a missile launcher It was the counterpart to the Republic 74-Z speeder bike.

Characteristics STAPs were used extensively during the Invasion of Naboo, where Trade Federation forces used them to great effect against the Naboo security teams and to subjugate the local populace. Later, they would be used during the Clone Wars, especially during the Dark Reaper Crisis, on planets such as Raxus Prime, alongside heavy armored vehicles. During the Battle of Teth, STAPs were utilized by the Separatist forces against the clone troopers and AT-TEs scaling the cliff wall. Anakin Skywalker managed to destroy all but one by knocking their droid pilots off, using the remaining STAP to reach the top of the cliff. STAPs were again utilized by the Separatists on Naboo during the Blue Shadow Virus crisis. A small force of three battle droids riding STAPs were escorting a tactical droid when the convoy was destroyed by Captain Typho, Chrin and another member of the Royal Naboo Security Forces. They were also deployed by the CIS during the Battle of Tirahnn. It later saw use during the Galactic Civil War when a small jawa warlord named Wittin found a STAP and remote controled B1 battle droid pilot. He then outfitted it with several modifications, such as a twin ion cannon to stop other vehicles and advance armor upgrades. He then used this vehicle in Jabba Desilijic Tiure's dangerous game.

AAT Craft: Baktoid Armor Workshop Armored Assault Tank-1 Type: Armored assault tank Scale: Speeder Length: 9.75 meters Skill: Repulsorlift operation: AAT-1 Crew: 1 pilot droid, 2 gunner droids, 1 commander droid Crew Skill: 4D in all applicable skills Passengers: 6 battle droids (using handholds on the exterior of the tank) Cargo Capacity: 500 kilograms Cover: Full (None for exterior passengers) Altitude Range: Ground level-4 meters Cost: 36,000 (Not available for sale) Maneuverability: 1D Move: 42; 120 kmh Body Strength: 4D Weapons: Heavy Laser Cannon Fire Arc: Turret Skill: Vehicle blasters Fire Control: 2D Range: 50-500/1/2 Km Damage: 6D 2 Laser Blasters Fire Arc: Front Skill: Vehicle blasters Fire Control: 1D Range: 3-50/120/300 Damage: 4D 2 Anti-Personal Blasters Fire Arc: Front Scale: Character Skill: Vehicle blasters Fire Control: 1D Range: 3-50/120/300 Damage: 6D 6 Shell Launchers Fire Arc: Front Skill: Missile weapons Fire Control: 0D Range: 100/200/400 Damage: 3D The Armored Assault Tank (AAT-1 or AAT) was a medium-sized repulsor tank used mainly by the Trade Federation and the Confederacy of Independent Systems prior to the rise of the Galactic Empire. These vehicles saw service most notably during the Invasion of Naboo and the later Clone Wars. The vehicle was designed by the Baktoid Armor factories, with its most important parts placed in the back. Piloted by OOM pilot battle droids, AATs comprised a significant portion of the Trade Federation's ground forces.

Combat & Tactics The AAT was a formidable vehicle; it was augmented with heavy inches-thick frontal armor that allowed it to plough through walls, and had heavy weaponry. It carried a payload of 55 shells, but once it ran out, the AAT had to return to its carrier to have its bottom section completely replaced, fully recharging its supply. The AAT's launch tubes could be equipped with a variety of ammunition. The three standardissue ammunition types were "bunker-busters", high explosive

shells used for destroying enemy structures such as outposts; armor-piercing shells, used for penetrating heavy armor on tanks; and high-energy shells for antipersonnel and anti-vehicle use. As they are fired, these shells are surrounded in high-energy plasma, which improves their penetration and reduces friction, thus increasing speed. Its crew consisted of four battle droids (one commander, one pilot, and two gunners), and could also carry six B1 battle droids on the hand grips on the outside of the tank. The commander typically sat inside the turret of the primary blaster cannon, while the gunners and pilot were positioned in the main hull of the tank. The gunners operated both secondary blasters, and the commander controlled the main turret. The AAT used heavy-duty repulsors to keep it off the ground and propel it forward. While this method was relatively quick, it was sluggish compared to the Gian and Flash speeders of the Naboo, and the later GAT.

Characteristic Shortly before the outbreak of the Clone Wars, the Trade Federation joined the Confederacy of Independent Systems, and hence AATs were assimilated into the rapidly growing Confederate armies. They would see action during the first battle of the war, and would be used extensively during the Dark Reaper Crisis, as well as the Battle of Muunilinst. On the planet Christophsis, AATs were used under the command of General Loathsom and many AATs were destroyed during the Battle of Christophsis. The Heavy Artillery Gun, also used during the war, had a design similar to that of the AAT. During the war, they showed vulnerability to PLX-1 portable missile launcher fire, with a single missile from this capable of destroying it if aimed at the correct location. Advanced Recon Commandos also displayed capability of jumping inside the tank and blasting it apart from the inside. Also, they seemed inferior to the Republic TX-130 Saber-class fighter tank. The AAT-1 also saw action during the Battle of Coruscant alongside Octuptarra combat tri-droids, and on a multitude of other worlds, including Muunilinst, Felucia, Aargonar, Maridun, and Murkhana.

MTT Craft: Baktoid Armor Workshop Multi Troop Transport Type: Heavy armored troop transport Scale: Walker Length: 31 meters Skill: Repulsorlift operation: MTT Crew: 1 pilot droid, 1 gunner droid Crew Skill: 4D in all applicable skills Passengers: 100 Infantry Battle Droids, 10 Security Battle Droids, 2 Commander Battle Droids Cargo Capacity: 10 metric tons Cover: Full Altitude Range: Ground level-4 meters Cost: 138,000 (new), 80,000 (used) Maneuverability: 0D Move: 12; 35 kmh Body Strength: 4D Weapons: 2 Dual Blaster Cannons (fire-linked) Fire Arc: Front Skill: Vehicle blasters Fire Control: 2D Range: 50-400/900/3 Km Damage: 5D+1 Game Notes: If attacked from the rear, the MTT only has an effective Body Strength of 2D due to the thinness of the rear armor (to allow for ventilation of the power plant). If the MTT suffers a damage result of Heavy or higher from a rear attack, the power plant will explode within 2D turns. This explosion will destroy any droids and/or characters on board and completely gut the MTT. The Multi-Troop Transport (MTT) was a heavy repulsorlift vehicle used by both the Trade Federation and the Confederacy of Independent Systems to transport B1 battle droids and Droidekas prior to and during the Clone Wars.

Combat & Tactics

The MTT was manufactured and designed by Baktoid Armor Workshop, as a modified cargo pod. Reminiscent of a jungle animal, its reactor and main engines were in the rear, in classic Baktoid style. The MTT could carry 112 battle droids with their standard blaster rifles in a hydraulically powered deployment rack. This rack extended out from the face of the MTT, allowing the droids to be deployed directly into combat if needed. The rack was also detachable. The MTT's face was reinforced and studded with casehardened metal alloy studs and was designed to smash through enemy walls to reach its destination. With heavy armor and weaponry, the MTT was almost

unstoppable. The MTT's control room was staffed by an OOM pilot battle droid and a droid gunner/engineer. It was armed with only a quartet of 17kv anti-personnel blaster cannons mounted in ball turrets. A single turret was accurate and powerful enough to target and destroy a starfighter in atmospheric combat. Updated model of the MTT, which deployed droids four units at a time in battle-ready position. After the Battle of Naboo, it became clear that the MTT's deployed too slowly. Further models employed during the Clone Wars, including the ones used during the Battle of Muunilinst, deployed soldiers in standing and battle-ready position, four units at a time, allowing for immediate deployment of droids efficiently and reducing vulnerability.

Charateristics

MTTs loading for the Invasion of Naboo. The MTT was used fairly extensively during the Invasion of Naboo, where divisions of them deployed legions of battle droids during the Battle of Grassy Plains. The original Baktoid design for the MTT called for an open staging chamber, but Baktoid's eccentric designers had the unusual job of making a transport that had to convey droids, not living beings. They thus devised a system that could load folded battle droids onto a giant deployment rack. This more than doubled the troop capacity of the MTT, which extended the droid rack to deploy the compressed troops, which would then unfold into fighting position. At the end of the battle, they'd be refolded and loaded back onto the rack to be transported back to the base. However, the open chamber was retained for storing droidekas. During the early Clone Wars, Baktoid developed a newer vehicle to serve the MTT's role. Known as the MUT (Multi-Utility Transport), this vehicle lacked weaponry, but also carried battle droids. It is possible that the MUT served in a variety of roles, as its name indicates. It was used mainly in the Dark Reaper Crisis. A space-bound variant, the Trade Federation Troop Transport, was also employed during this era. However, the MTT saw extensive use during the Clone Wars, seeing more action than its successors, possibly due to monetary issues. The MTT employed by the CIS were painted gray and blue in the Separatist color scheme, much like how the AAT was re-colored, blue. During the Battle of Ryloth, Wat Tambor used many of these units to ship treasure from across the planet to the capital where the main base, most units were destroyed by Mace Windu.

Platoon Attack Craft Craft: Baktoid Armor Workshop’s Troop Carrier Type: Troop transport Scale: Speeder Length: 29.7 meters Skill: Repulsorlift operation: repulsorlift sled Crew: 2 (droids); skeleton: 1/+5 Crew Skill: Repulsorlift operation 4D Passengers: 112 (battle droids) Cargo Capacity: 100 kilograms Cover: 1/2 Altitude Range: Ground level-4 meters Cost: 3,500 (Not available for sale) Maneuverability: 1D Move: 18; 50 kmh Body Strength: 3D+2 The Platoon Attack Craft (PAC), simply known as the battle droid carrier, was a repulsorsled personnel carrier used by the Trade Federation to transport B1 battle droids.

Combat & Tactics

The troop carrier was a repulsorlift troop transport and was twenty-six meters long. It was manufactured by Baktoid Armor Workshop, which was also responsible for manufacturing the Armored Assault Tanks and MultiTroop Transports of the Trade Federation Droid Army. An unarmed variant of the Multi-Troop Transport, the troop carrier boasted no weaponry or heavy armor and had to rely on AATs and battle droids for protection. It was deployed behind the protection of ground armor in secure conditions, or within occupied territory. The troop carrier was also equipped with a forward flood light for use at night. Although the MTT offered greater protection, the troop carrier was faster and more agile, and many were still retained in the Trade Federation forces.

The troop carrier was piloted by two battle droid pilots. The vehicle's drive unit was adapted from a civilian cargo sled, though it featured a large troop deployment rack behind it. Similar to the deployment racks used in MTTs, the troop carrier's single rack could hold 112 battle droids, folded into their space saving configurations.

Characteristics

Up to 28 troop carriers could be fitted onto one C9979 landing ship. During the events of the Invasion of Naboo, the troop carriers were brought to Naboo along with MTTs and AATs in C-9979 landing craft. The troop carriers were part of the Trade Federation invasion force that occupied the capital city Theed. During the Clone Wars, troop carriers were pledged by the Trade Federation to the droid army of the Confederacy of Independent Systems. On Geonosis, they transported battle droid platoons from the planet's underground droid factories for deployment in the Separatist forces. Troop carriers brought battle droids into the Petranaki Arena when Mace Windu's Jedi strike team arrived to rescue Obi-Wan Kenobi, Anakin Skywalker, and Senator Padmé Amidala. Troop carriers were later used in the Battle of Kashyyyk. After the Clone Wars ended, the few troop carriers that survived the conflict were converted into civilian cargo sleds.

Vulture Droid Craft: Xi Char Variable Geometry Self-Propelled Battle Droid, Mk. 1 Type: Autonomous Starfighter Dexterity 1D Knowledge 1D Mechanical 1D Communications 4D+1, Sensors 4D+1, Starship Gunnery 4D+1, Starship Piloting 4D+1 Perception 1D Search 4D+1 Strength 1D Technical 1D Scale: Starfighter Length: 3.5 meters Skill: Starfighter Piloting Cargo Capacity: None Cost: 19,000 (new), 5,000 (used) Maneuverability: 3D Space: 10 Atmosphere: 415; 1,200 kmh Hull: 4D Equipped With: -Advanced sensor array: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Weapons: 2 Blaster Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 0D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 5D 2 Energy Torpedo Launchers (4 torpedoes each) Fire Arc: Front Skill: Starship gunnery Space Range: 1/3/7 Atmosphere Range: 30-100/300/700 Damage: 9D The Variable Geometry Self-Propelled Battle Droid, Mark I (also known as the Vulture-class droid starfighter or simply as the Vulture droid) was a droid starfighter used by the Trade Federation. Later, in much greater numbers, it was utilized by the Confederacy of Independent Systems. It participated heavily in the Clone Wars, at engagements such as the Battle of Kamino and Coruscant. Like most of the Trade Federation's armed forces, it carried no living pilot, but rather a droid brain that was linked to a central control computer, often aboard a Lucrehulk-class Droid Control Ship. Each Trade Federation battleship carried 1,500 such droid starfighters. The Vulture-class was designed by Haor Chall Engineering, which was founded by the fanatical Xi Char, a religious order dedicated to high-precision manufacturing. As a result, it represented classic Xi Charrian design— an insectoid appearance, multiple weapons emplacements, and a compact body that offered only a small target for enemy fighters.

Combat & Tactics

The starfighter carried four blaster cannons and two energy torpedo launchers, and could reach 1200 kilometers per hour in a planet's atmosphere. When not in flight, the ship could transform into a walking weapons platform, used for ground patrol and troop support. While in this mode, a Vulture droid could also latch onto surfaces in zero gravity, allowing it to launch directly from the the external hull of a capital ship. When docked in a hangar, they would often flex their components as part of self-maintenance. Vultures were also programmed to self-destruct if their link with their host control ship was severed. A droid starfighter was capable of maneuvers that would kill an organic pilot, but they lacked the resourcefulness and cunning of living pilots, although they were capable of responding much faster. Vulture droids had an unusual fuel system, relying on solid-fuel concentrate slugs that provided propulsion upon ignition. However, they could only function for 35 minutes before having to be refueled. The Trade Federation solved this issue by sending Vulture droids into battle in timed, rotating swarms. Although they could react quicker to new situations than organic pilots, they had trouble responding to friendly units firing on them, a weakness Mace Windu exploited on Haruun Kal and the Battle of Coruscant. Vulture droids were also capable of communication with one another, normally with chattering. In addition to this, it is safe to assume Vulture-class droids were capable of communicating with other battle droids, as this is implied in one of the opening scenes of the Phantom Menace. Vulture droid starfighters were usually named by a six-digit designation number, consisting of DFS- and a three-digit alpha-numeric combination, as illustrated by the fighters DFS-1VR and DFS-4CT. Vulture-class fighters were launched in overwhelming numbers and excelled in both atmospheric and space combat. The Vulture droid's weapon systems consisted of four blaster cannons with two per wing. In standard flight format, the drone's wings were collapsed to conceal its blaster cannons. In combat, these wings split up to reveal these blaster cannons. In addition, the droid possessed two energy torpedo launchers that would weaken enemy targets before the starfighter delivered a laser cannon barrage. In walker-mode, the Vulture-class could only use its two torpedo launchers as its cannons were situated on the legs and pointed downwards. During the Clone Wars, Vulture droids were modified to

carry Buzz droid discord missiles , however it's more than likely that they could carry other types of missiles.

Characteristics

The droid starfighter endured rigorous testing before being deployed in the Trade Federation invasion of Naboo in 32 BBY. Droid starfighters saw action during skirmishes with Degan pirates in the Elrood Sector and were responsible for defeating the pirate Nym's forces on Lok. The Naboo first encountered these drones when Echo Flight pilots led by Essara Till battled them during an assault on Station TFP-9, not long before the assault on Naboo. The droid starfighter saw action in the Invasion of Naboo, during which they at first provided general air superiority, and later swarms of them fought Naboo N-1 starfighters in the battle above the planet and were ultimately neutralized when Anakin Skywalker disabled the Droid Control Ship. After the battle, droid starfighters commanded by Raith Sienar participated as part of the Trade Federation Defense Fleet alongside Republic forces during the attack on the living world Zonama Sekot. They would also be part of the Trade Federation force sent to destroy Outbound Flight, but were neutralized thanks to the Chiss Admiral Thrawn, who exploited their reliance on the droid control signal by jamming its entire spectrum, nullifying the whole force. They also saw action during the Trade Federation's occupation of the Karthakk system. During the Clone Wars, many Vulture-class droids were painted with the blue and white hexagonal insignia of the Confederacy of Independent Systems, although many were seen in the early and middle stages of the war with Trade Federation brown coloring, and were upgraded with buzz droid missile launchers, which they opened their wings to launch. Other manufacturers,

chiefly Baktoid Armor Workshop, began production of the Vulture which had originally been built solely by its Xi Char developers. Vulture droids were fielded by the Confederacy against the Republic in numerous battles and conflicts including the Battle of Geonosis and the Battle of Coruscant, although the Confederacy also made substantial use of other fighters, such as the Nantexclass territorial defense starfighter. However, they did not pose a serious challenge for Jedi aces such as Anakin Skywalker, as demonstrated in the Battle of Terra Sool. In addition to being launched from capital ships, Vulture droids were also deployed from satellite pods to defend areas from potentially hostile approaching vessels. At some point during the conflict, the Separatists entered into a trade agreement with the House of Vane from the planet Valahari. The inhabitants of this world were famous for being excellent starship engineers. After the formation of this pact which was formed between Count Dooku and his old friend Harko Vane who believed in neutrality but that the exchange of Valahari technology would benefit his worlds economy. Thus, despite aiding the Separatists, the Valahari claimed to be neutral in the Clone Wars. This alliance led to Valahari fighter components to be added to advanced Vulture droid models giving them a higher level of speed as well as destructive power. These improved droid fighters were later dispatched against the Republic where they destroyed a battlegroup led by Jedi Master Toluz Cheq in the Rial Kroon system. Before he was killed, he managed to upload a transmission as well as scan of the droid fighters to Coruscant thus informing them of this new threat. This led to the Jedi Council in dispatching ObiWan Kenobi and Anakin Skywalker to Valahari to negotiate an end to the Confederacy-Valahari alliance. During the Battle of Coruscant, Mace Windu was able to ride a Vulture by tugging on its cranial wires. General Grievous often used them for suicide attacks designed to sow chaos, by making them perform kamikaze attacks on civilian targets. An advanced model was deployed prior to and during the Clone Wars. Late in the war, Vultures were augmented by droid tri-fighters, which were sturdier but less common. Despite the deactivation of the droid armies, Vultureclass units were apparently being used by some parties by 18 BBY. Years after the Clone Wars, Vulture-class starfighters were utilized by Gizor Dellso in defense of his facility on Mustafar. However, the Galactic Empire uncovered his plan, and the stormtroopers of the 501st Legion stormed the planet, destroying the orbiting defense ships and decimating the facility. Even after this, Vultures would continue to be used by various parties, such as smugglers. Additionally, some groups of independent sentient Vulture droids were spotted in remote parts of some star systems, including the Detritus Satellites or the Scintilla Defenders.

Hyena Bomber

Craft: Baktoid Armor Workshop Hyena-class bomber Type: Droid bomber Dexterity 1D Knowledge 1D Mechanical 1D Communications 4D+1, Sensors 4D+1, Starship Gunnery 4D+1, Starship Piloting 4D+1 Perception 1D Search 4D+1 Strength 1D Technical 1D Scale: Starfighter Length: 3.5 meters Skill: Starfighter piloting Cargo Capacity: None Cost: 23,000 Maneuverability: 1D Space: 9 Atmosphere: 400; 1,150 kmh Hull: 2D+1 Equipped With: -Advanced sensor array: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Weapons: Light Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-5000/1/1.7 km Damage: 3D Proton Torpedo Launcher (6 torpedoes) Fire Arc: Front Fire Control: 2D+1 Skill: Starship gunnery Space Range: 1/3/7 Atmosphere Range: 30-100/300/700 Damage: 9D Light Concussion Missile Launcher (6 missiles each) Fire Arc: Front Fire Control: 2D+1 Skill: Starship gunnery Space Range: 1/3/7 Atmosphere Range: 30-100/300/700 Damage: 7D Confederacy of Independent Systems as a heavy ordnance craft during the Clone Wars.The Hyena bomber also was used as a fighter, but only when needed. Due to its restricted availability, the Hyena-class bomber was missing in many key battles. The Hyena bomber could be armed with proton bombs, concussion missiles, and proton torpedoes. They also carried two light laser cannons for defense. The bomber saw service in different campaigns on planets such as Falleen and Ryloth.

Combat & Tactics

The Hyena-class bomber was similar in design to the Vulture-class fighter, but had a broader fuselage and two

"head" units. Unlike the Vulture Droid, the Hyena

bomber's wings separated in the middle while in "walker" mode. Underneath the second, immobile head, there appeared to be a red photoreceptor protruding from the blue hull. The Hyena-class bomber was capable of carrying four Proton bombs, six Proton torpedoes and six Concussion missiles inside the bomb bay beneath the hull. The Hyena bomber also carried two light laser cannons which eliminated the need for fighter escort.

Characteristics

The Hyena Bomber was first introduced in 22 BBY as a cheaper, more maneuverable bomber by Baktoid Armor Workshop at the beginning of the Clone Wars. Several of these bombers were first stationed aboard the flagship Invincible of Admiral Trench during the blockade of Christophsis. They were later used to bomb the surface of Christophsis. The Hyena-class bombers were seen during the battle of Falleen, early in the Clone Wars. The Separatists completely eradicated the Republic force stationed there and proceeded to attack the fortress of the King. There, they shelled the capital, but could not penetrate the defensive shield surrounding the palace of the Falleen King. The Hyena-class bombers also found use during a battle on planet Kadavo. Lead by Asajj Ventress in her ship the Trident, a squad of bombers was tasked with destroying a Zygerrian Labor Processing Hub. The bombers managed to take out one support cable causing the structure to become unstable and toppled several Togruta slaves into lava . The bombers then turned around and began to attack again but were then destroyed when a Clone trooper shot a proton bomb underneath one of the bombers. After having her bomber squad destroyed, Ventress requested more from General Grievous who was in the process of retreat. Ventress then proceeded to attack but was forced to follow Grievous in retreat. Bombers were also in use during the Battle of Ryloth. First, Hyena bombers were ordered to destroy all of the Twi'lek villages as a last ditch effort to destroy what couldn't be taken. While regrouping, Commander CC-0411 witnessed one of these attacks and reported it to General Mace Windu. Before Separatist leader Wat Tambor fled the city, his Tactical droid ordered a nearby group of Hyena-class bombers in flight to destroy the capital city of Lessu destroying the city and Tambor himself. The bombers were in sight of the city but were destroyed at the last second by Anakin Skywalker and Ahsoka Tano.

Tri-Fighter

Craft: Colla Designs/Phlac-Arphocc Automata Industries Tri-Fighter Type: Droid starfighter Dexterity 1D Knowledge 1D Mechanical 1D Starfighter Gunnery 4D+1, Starship Piloting 4D+1 Perception 1D Search 4D+1 Strength 1D Technical 1D Scale: Starfighter Length: 5.4 meters Skill: Starfighter piloting: Tri-fighter Cost: 20,000 (new), 8,000 (used) Maneuverability: 2D+1 Space: 8 Atmosphere: 365; 1,050 kmh Hull: 4D Equipped With: -Advanced sensor array: Passive: 20/0D Scan: 45/1D Search: 60/2D+1 Focus: 3/3D Weapons: Medium Laser Cannon Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/12/20 Atmosphere Range: 100-500/1.2/2 km Damage: 5D 3 Light Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 4D Buzz Droid Missile Launcher (2-6 carried) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1/3/7 Atmosphere Range: 30-100/300/700 m Damage: For every 3 points by which the attack roll beats the difficulty, an additional buzz droid lands on the target, to a maximum of five buzz droids. The droid tri-fighter, also known as the tridroid fighter or simply tri-fighter, was a deadly Confederacy droid starfighter designed as a fast, agile and powerful spacesuperiority starfighter, built to excel in dogfighting. It would be used in large numbers in the later parts of the Clone Wars.

Combat & Tactics

The droid tri-fighter was designed by the Colicoid Creation Nest—makers of the deadly droideka—and manufactured by Colla Designs and Phlac-Arphocc Automata Industries. The droid's ridged, three-armed design was based on the skull features of a fearsome predator native to the planet Colla IV. The bracing arms surrounded the droid's advanced artificial brain, housed in a rotating, gyroscopic core. The droid tri-fighter had three independent thrusters, providing it with great agility, and a powerful reactor and control/commucations transceiver that gave the craft unusual range for a fighter drone. It was armed with one heavy laser cannon protruding from the central ball, and a light laser cannon for each of the three arms. They could fire independently or together and could slightly tilt on rail to improve its deadly aim. Two to six missiles of variable payloads were housed within each arm. The nose-like cannon made the droid tri-fighter similar in appearance to the DSD1 dwarf spider droid also used by the Confederacy. The droid tri-fighter was capable of deploying buzz droids via discord missiles fixed to the underside, and quickly became rival to the ARC-170 starfighter and the V-wing starfighter. Although it could not outrun the Eta2 Actis Interceptors favored by the Jedi, it was bulkier and more heavily armed, making it a challenge for even the best living starpilots to overcome.

Characteristics

The droid tri-fighter was introduced into the Confederate Navy relatively late in the conflict, and its usage would further deplete Trade Federation coffers. One of its first recorded uses was on Praesitlyn, where they fought against the T-19 starfighters of the Praesitlyn Defense Force. Tri-fighters were also deployed at Boz Pity, Saleucami, and Belderone. It would prove troublesome for even Jedi pilots, as evidenced when three tri-fighters came close to overcoming Jedi ace Saesee Tiin before being taken out by Anakin Skywalker. Many tri-fighters fought during the Battle of Coruscant, where they decimated ARC-170 squadrons. Swarms of them also fought in the battle within the city, harassing Jedi and clone pilots. Following the execution of the Separatist Council by Darth Sidious's new apprentice, Darth Vader, these units were deactivated. At least one tri-fighter comprised part of the Imperial junkyard during the Galactic Civil War.

Lucrehulk-class Battleship Craft: Modified Hoersch-Kessel Drive, Inc., Lucrehulkclass LH-3210 cargo hauler Type: Battleship Scale: Capital Length: 3,170 meters Skill: Capital ship piloting: LH-3210 Crew: 150 droids, 25 Neimoidian command staff Crew Skill: Capital ship piloting 4D+1, capital sip gunnery 4D+1, capital ship shields 4D+1 Passengers: 139,000 battle droids Cargo Capacity: 5 million metric tons Consumables: 500 days Cost: 38 million (Not available for sale) Hyperdrive Multiplier: x2 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 1D Space: 4 Hull: 6D Shields: 3D Sensors: Passive: 30/1D Scan: 60/2D Search: 90/3D+2 Focus: 6/4D Weapons: 42 Quadlasers Fire Arc: 14 front, 14 rear, 7 right, 7 left. Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/20 Atmosphere Range: 100-500/1/2 km Damage: 5D Starship Complement: 50 landing ships, 1500 droid starfighters Ground Assault Complement: 550 MTTs, 1500 troop carriers, 6250 ATTs

The Lucrehulk-class battleship was the primary capital ship of the Trade Federation's Trade Defense Force. Most Lucrehulks were modified from enormous cargo haulers. Upgraded and modified versions were later used by the CIS Navy, the Alliance to Restore the Republic, the Corporate Sector Authority and the Killik Colony.

Combat & Tactics

At over three kilometers in diameter, the enormous vessels resembled a donut-shape missing a section of its circumference and with a central sphere containing the ship's bridge and reactor assemblies. The front void of the craft, held two mammoth docking bays on either side,lined with forward docking claws. These gigantic cargo vessels had been built for many years by the Trade Federation to haul cargo between planets and were an important asset to their enterprise. Housed in the stern of the main body were the main reactors, each connected to one of the three main engines, as well as to secondary engines and each other. The central sphere housed its own reactor/power generator assemblies. Lining the equatorial bands in batteries of three, were quad turbolaser cannons capable of rotating inwards when not in use. Their limited coverage of the hull made the early battleships vulnerable, and made them rely more on the massive number of starfighters carried, to defend the ships against enemy starfighters. This was, however, rectified with later ships whose armor and shields proved too strong for starfighter firepower, the fact becoming quickly apparent at the Battle of Naboo.

Characteristics

Battleships fighting in the Clone Wars had less trouble with weak spots, as they were augmented with gun batteries and much stronger shielding. Batteries of long guns and heavy guns complemented the additional quad turbolaser batteries added to the Lucrehulk superstructure when the war erupted. Each ship was also now so powerful due to the increased amount of power devoted to offensive and defensive systems that a whole flotilla of Republic Star Destroyers was needed just to bring down its shields. When the Trade Federation began creating its military, the Executive Board realized the need for large cruisers to transport their weapons across the galaxy, battleships to defend against starfighter attacks, and flagships for controlling their vast legions of battle droids. Reluctant to spend the credits necessary to construct and purchase a fleet of military vessels, the Trade Federation began modifying its existing Lucrehulk-class freighters into warships. The Trade Federation used a substantial fleet of Lucrehulk-class battleships to enforce the invasion of Naboo, led by the flagship Saak'ak. The most important vessel in the Trade Federation's blockade was the Droid Control Ship. When the rest of the blockade dispersed after Naboo was successfully occupied, the Neimoidians left the Droid Control Ship in orbit to coordinate their droid forces. The Control Ship was later destroyed by the young Anakin Skywalker, resulting in the deactivation of the Droid Army. After the Invasion of Naboo, the Republic ordered the Trade Federation to disband its military forces. The crafty Trade Federation pretended to comply with this command by apparently disassembling most of its battleships, only to transform their centrispheres into detachable core ships capable of carrying supplies. Later, two of these vessels were used to try to destroy Outbound Flight. Chiss Commander Thrawn destroyed one of the Lucrehulks, allowing the other to surrender. Core ships were used during the Battle of Geonosis where they carried legions of battle droids. In retreat, the Core Ships were found to be able to reattach themselves to the outer ring. These vessels saw continued use during the devastating Clone Wars, transporting military equipment and troops to countless worlds, and engaging Republic fleets in combat. During the wars, the Lucrehulk-class received a massive upgrade in terms of firepower, with the addition of hundreds of long guns, quad guns, and heavy guns dotting the surface of both the core ship and the surrounding cargo arms. They, along with the other capital ships of the Confederate Navy, also proudly wore the colors and insignia of the Confederacy. A few dozen participated in the attack on Coruscant towards the end of the war. During the Imperial Period, some militarized Lucrehulks remained in operation, fighting on the side of Separatist holdouts or early Rebel Alliance units. A few battleships kept in Imperial surplus stock were also sold to the Corporate Sector or to wealthy merchants.

One of several Alliance Lucrehulks, the Fortressa served as a Starfighter carrier, carrying a complement of hundreds of T-65 X-wing starfighters. In 0 BBY, it participated in an assault on the first Death Star and was destroyed by the battle station's superlaser. In 36 ABY, dozens of Lucrehulk-series freighters were appropriated by forces allied with The Colony and used as carriers for Dartship swarms during the Swarm War.

Munificent-class Star Frigate Craft: Hoersch-Kessel Drive/Gwori Revolutionary Industries Munificent-class Star Frigate Type: Communications frigate Scale: Capital Length: 825 meters Skill: Capital ship piloting Crew: 200, gunners: 114, skeleton: 75/+15 Passengers: 150,000 (deactivated battle droids, no more than 2,000 can be activated on-board at once) Cargo Capacity: 40,000 metric tons Consumables: 2 years Cost: 57 million (Not available for sale) Hyperdrive Multiplier: x1 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 2D Space: 6 Hull: 3D+2 Shields: 3D+1 Sensors: Passive: 40/1D Scan: 70/2D Search: 100/3D Focus: 4/3D+2 Weapons: 2 Heavy Turbolaser Cannons (fire-linked) Fire Arc: Front Crew: 35 Skill: Capital ship gunnery Fire Control: 2D Space Range: 3-15/35/75 Damage: 8D 2 Heavy Ion Cannons (fire-linked) Fire Arc: Front Crew: 20 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15/35/75 Damage: 5D

26 Twin Turbolaser Cannons Fire Arc: 10 left, 10 right, 6 back Crew: 2 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/35/75 Damage: 4D 20 Light Turbolasers Fire Arc: 10 front/left, 10 front/right (partial turrets) Crew: 1 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/35/75 Damage: 2D 38 Point-Defense Laser Cannons Fire Arc: 8 front, 10 left, 10 right, 10 back Crew: 1 Scale: Starfighter Skill: Starship gunnery Fire Control: 4D Space Range: 1-3/10/20 Damage: 2D Hyperwave Jammer Fire Arc: All Crew: 10 Skill: Communications Space Range: 3-15/35/75 Damage: The powerful communications arrays can also be used to jam enemy craft in nearby space, causing a penalty on sensors and communications rolls (-2D for starfighters, -1D+1 for space transports, -2 for capital ships). The same penalty is applied to the fire control of any weapon fired at the communications frigate (although fire control can’t be reduced to less than 0D). The jammer is selective enough not to affect friendly ships, but it isn’t powerful enough to affect space stations.

The Munificent-class was 825 meters in length and had a skeletal look, owing to the fact that these ships required a small crew to operate and were not designed to be carriers. Along the longitudinal spines of the ship ran tensor fields and the inertial compensator that helped maintain the structural integrity of the vessel. They had four extensive sensor and communications arrays affixed to the center of the hull in a cross-pattern. Several docking rings were located underneath these and the vertical arrays also had room for several point defense cannons.

Combat & Tactics

Banking Clan star frigates were light CIS warships armed for heavy combat with oversized guns, a massive twin turbolaser cannon, and two long-range ion cannons for use against capital ships. Complementing the heavy weaponry were 38 point-defense laser cannons for antistarfighter firepower, and 26 twin turbolaser cannons and 20 light turbolaser turrets for flexible response. Some ships dispensed with the heavy twin turbolaser. The twin turbolaser cannon was powerful enough to melt an ice moon measuring 1,000 km in diameter or pierce the shields of a 10 km wide Grade III battle station. Four Munificent-class frigates were enough to outgun one Venator-class or Victory-class Star Destroyer. The ship had high-performance sensors with a range of several light-days positioned on the dorsal side of the ship. A forward scanner was situated on top of the vessel's command tower. The ships carried 150,000 battle droids for boarding or ground operations, and were capable of shielding droid starfighters within their hulls. A system of docking rings lined the sides of each ship. In the forward hollow areas, war materials could be stored for transfer, while in times of peace, they were used to transfer valuable financial assets. In some models, hangar bays were positioned in the middle of the ship, where several starfighters were stored. These ships were also heavily shielded and could withstand significant firepower until destroyed.

Characteristics

The class was powered by twin reactors, placed side by side towards the middle of the craft. One reactor was enough to power the ship in an emergency. The two reactors together annihilated up to 2,300 tons of fuel per second. The Munificent's superdense reactant tanks were positioned at the ventral side of the ship, underneath the reactors. A series of power feeds ran from the reactors out to the various antennas and sensor systems, where power cells were stored.

The command tower on a Munificent-class ship was located at the bow, rising diagonally from the superstructure. The tower contained a turbolift shaft that connected the various stations. Wide panorama windows were located on each level, providing good view of the surrounding area. The bridge itself was sparsely equipped with a few terminals on multiple levels, rising up like a pyramid. The ship commander stood at the top, with one operator on each side. Manufactured by Hoersch-Kessel Drive and Gwori Revolutionary Industries, the star frigates were used by the Clan to defend their private, secure comm. network, harass worlds heavily in debt, transfer key financial assets and guard treasure vaults. The Munificent acted as a key component of the Banking Clan's network by carrying hyperwave transceivers and communications arrays that allowed secure financial transactions to occur across the galaxy. When the Banking Clan joined the Confederacy, Chairman San Hill devoted a fleet of star frigates to the cause. The class became a staple of the Confederate Navy during the Clone Wars and formed the backbone of the fleet, with tens of thousands produced. The ships' hulls bore the blue-and white Confederate emblem and paint scheme, although many ships also bore both the green stripes of the Banking Clan and the Confederate colors. Towards the end of the war, thousands of Munificent frigates participated in the Battle of Coruscant. Munificent-class star frigates assisted the navigation and coordination of Confederacy fleets deep in enemy space. They also escorted and coordinated Separatist fleet actions such as attacks on the interstellar HoloNet relays to demoralize and isolate Galactic Republic forces. The Confederacy also took advantage of the star frigate's powerful antennae to broadcast anti-Republic propaganda while using its jamming devices to hinder enemy sensors, targeting systems and distress calls. After the Clone Wars ended, many crews took their Munificents past the reaches of the Galactic Empire, becoming pirates and mercenaries. Some vessels later ended up in the Rebel Alliance, where many ships were extensively modified to the point where they barely resembled their original design.

Recusant-class Light Destroyer Craft: Hoersch-Kessel Drive/Free Dac Volunteers Recusant-class Light Destroyer Type: Light destroyer Scale: Capital Length: 1,187 meters Skill: Capital ship piloting Crew: 300, gunners: 110, skeleton: 100/+15 Passengers: 40,000 (deactivated battle droids, no more than 3,000 can be activated on-board at once) Cargo Capacity: 10,000 metric tons Consumables: 2 years Cost: 67 million (not available for sale) Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D+1 Space: 8 Hull: 4D+1 Shields: 3D Sensors: Passive: 30/1D Scan: 60/2D Search: 90/3D+2 Focus: 6/4D Weapons: Prow Heavy Turbolaser Cannon Fire Arc: Front Crew: 30 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/35/75 Damage: 8D 10 Heavy Turbolaser Cannons Fire Arc: 6 turret, 2 front, 2 rear Crew: 4 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15/35/75 Damage: 7D 5 Turbolaser Cannons Fire Arc: 2 left, 2 right, 1 rear Crew: 2 Skill: Capital ship gunnery Fire Control: 3D Space Range: 1-5/15/30 Damage: 3D

30 Dual Laser Cannons Fire Arc: 5 front, 10 left, 10 right, 5 back Crew: 2 Scale: Starfighter Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/20 Damage: 5D 12 Dual Light Laser Cannons Fire Arc: 4 front, 4 left, 4 right Crew: 2 Scale: Starfighter Skill: Starship gunnery Fire Control: 3D Space Range: 1-5/10/20 Damage: 4D 60 Point-Defense Laser Cannons Fire Arc: 15 front, 15 left, 15 right, 15 back Crew: 1 Scale: Starfighter Skill: Starship gunnery Fire Control: 4D Space Range: 1-5/10/20 Damage: 3D The Recusant-class light destroyer, also known as the Recusant-class support destroyer and commonly

referred to as the Commerce Guild destroyer, was a starship used by the CIS Navy during the Clone Wars.

Combat & Tactics

The Recusant-class, like the vast majority of the Confederacy's warships, was largely controlled by automated droid brain technology. This proved to be a flaw, however, for the droid brain had a lower reaction time, which caused it to run into other ships often. However, little crew space was required. This gave the Commerce Guild destroyer a sinister, skeletal appearance. The Recusant-class destroyer was a light CIS warship armed with oversized guns, similar to the Munificent-class star frigate, and carried a heavy turbolaser cannon on its prow. Additional weapons consisted of four heavy turbolasers, six heavy turbolaser turrets, five turbolaser cannons, thirty dual laser cannons, twelve dual light laser cannons, and sixty point-defense laser cannons. The vessel had three isolated thrusters positioned at the stern, remotely connected to the ship's main reactor, which was located inside the main superstructure.

It was not equipped with hangars for ground based forces, but carried about 40,000 battle droids for boarding actions. The Recusant-class could also carry droid starfighters for fleet engagements in hollow spaces inside the ship. The Recusant-class's forward command center protruded from the forward part of the superstructure, in a manner similar to the Providenceclass carrier/destroyer.

Characteristics

The Recusant-class was based on technical schematics stolen from the Mon Calamari by Quarren separatists. It was mass-produced by zealous workers led by Techno Union Foremen, using materials from many Commerce Guild worlds. The Commerce Guild destroyer was manufactured by Hoersch-Kessel Drive, Inc. and Free Dac Volunteers Engineering Corps. This class was fielded from early on in the Clone Wars. They were donated to the Separatist cause by hundreds of star sectors eager to defend their independence. During the war, large numbers of this vessel were built, destroyed in battle, and replaced. Recusants were often used to carry out raids on Republic commercial shipping, though prey in large number sometimes proved deadly. Commerce Guild destroyers were most effective when deployed in large numbers, like most Confederate military units. Four to six Commerce Guild destroyers could easily defeat a Republic Venator-class or Victoryclass Star Destroyer. However, a thousand Recusants were needed to successfully engage a Kuat Drive Yards Mandator II-class Star Dreadnaught.[5] During the height of the Clone Wars, it was unusual to see the class deployed in groups of less than four ships. A major flaw of the class was its stubbornness in battle. A Recusant would continue to attack a chosen target until it was destroyed or disabled, and ignore other enemy units during this process.[1] Recusants were used extensively in the Battle of Coruscant, where they engaged similarly large numbers of Venators. One Recusant was seen colliding with a friendly Munificent. They also formed the defense line that protected the CIS flagship Invisible

Hand

A derelict Recusant vessel was used by a group of Jedi to allow them to escape from Kashyyyk, during the Imperial Subjugation of Kashyyyk a few weeks after the end of the Clone Wars. Following the formal end of the Wars, the Recusant-class went on to serve various fleets throughout the galaxy. A half dozen Recusants were employed by the Corporate Sector Authority. At least one vessel was used by the Rebel Alliance in 0 ABY. It was heavily modified to accommodate a larger, organic crew. One Recusant was used to make up a secret Jedi retreat in 137 ABY.

Providence-class Destroyer Craft: Free Dac Volunteers/Pammant Docks Providenceclass carrier/destroyer Affiliation: Trade Federation Era: Rise of the Empire Source: Wizards Website Type: Carrier/destroyer Scale: Capital Length: 1,088 meters Skill: Capital ship piloting Crew: 600, gunners: 329, skeleton: 200/+15 Crew Skill: Astrogation 5D, capital ship piloting 4D+1, capital ship gunnery 4D+1 Passengers: 1.5 million (deactivated battle droids, no more than 6,000 can be activated on-board at once) Cargo Capacity: 50,000 metric tons, 160 MTTs and 280 assorted droid armored vehicles Consumables: 4 years Cost: 125 million (not available for sale) Hyperdrive Multiplier: x1.5 Hyperdrive Backup: x15 Nav Computer: Yes Maneuverability: 1D+1 Space: 8 Atmosphere: 365; 1,050 kmh Hull: 6D Shields: 3D+2 Sensors: Passive: 30/1D+1 Scan: 60/2D+1 Search: 90/3D+2 Focus: 6/4D+2 Weapons: 14 Quad Turbolasers Fire Arc: 4 front, 5 left, 5 right Crew: 4 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 6D

34 Dual Laser Cannons Fire Arc: 12 turret, 4 front, 8 left, 8 right, 2 back Crew: 2 Scale: Starfighter Skill: Starship gunnery Fire Control: 4D Space Range: 1-5/10/20 Atmosphere Range: 100-500/1/2 km Damage: 5D 2 Heavy Ion Cannons (fire-linked) Fire Arc: Front Crew: 3 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D 12 Point-Defense Ion Cannons Fire Arc: 6 left, 6 right Crew: 2 Scale: Starfighter Skill: Starship gunnery Fire Control: 4D Space Range: 1-5/10/20 Atmosphere Range: 100-500/1/2 km Damage: 3D 8 Tractor Beam Projectors Fire Arc: 4 left, 4 right Crew: 3 Skill: Capital ship gunnery Fire Control: 3D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 4D 102 Proton Torpedo Tubes (16 torpedoes each) Fire Arc: Turret Crew: 2 Skill: Capital ship gunnery Fire Control: 2D Space Range: 5-20/50/110 Atmosphere Range: 5-50/100/300 km Damage: 9D Starfighter Complement: 120 Tri-fighters, 120 “Vulture” droid starfighters

The Providence-class carrier/destroyer, also known as the Trade Federation cruiser, was a capital starship used by the CIS Navy during the Clone Wars. It was originally produced and used by the Trade Federation, hence the nickname.

Combat & Tactics Designed by the Quarren Free Dac Volunteers Engineering Corps, the rounded, pseudo-organic aesthetic, influenced by the planet Dac, would be echoed in the design of the later Mon Calamari Star Cruisers. The ships were operated by 600 droids but commanded by sentient officers. Providence-class ships were massive, cylindrical 1,088-meter-long warships with a pointed nose that tapered towards the superstructure. Rising from the stern portion of the vessel, was an elongated main communications and sensor pod. The ships, like all Mon Calamari and Quarren designs, were designed to be capable of landing on water in case of emergencies. Providence-class ships featured modular compartments which made the vessels very easy to modify. This made it possible to easily upgrade the propulsion systems or weaponry of a given ship, as well as making it possible to convert the ships into starfighter carriers, or other variations. The Invisible Hand was one example of a heavily modified Providence-class ship. The surface of Providence-class ships were covered with numerous heavy weapons emplacements. Modified vessels such as the Invisible Hand included fourteen turret-mounted quad turbolasers, thirty-four dual laser cannons, two capital-scale ion cannons, twelve point-defense ion cannons, and 102 proton torpedo tubes. The reactors onboard each vessel produced so much power, even their pointdefense ion cannons were each capable of delivering enough heat per shot to rival a 4.8 megaton bomb. This weaponry and armor made them capable of taking on Victory and Venator-class Star Destroyers. Along with thick and extensive hullplating unusual for most small- and medium-sized CIS warships, and a network of heavy combat shield generators, the ships relied on four Creveld-4 radial ion drive units for sublight propulsion and featured an advanced Class 1.5 hyperdrive. Standard vessels had their sterns filled with reactors and thrusters, while some ships were modified to allow for bigger hangar space. The thrusters could be arranged to provide different emergency settings, the main one using blast shields to redirect the ion particles exiting the thusters, and provide a breaking thrust which slowed the ship's movement during an atmospheric descent. A similar setting utilized emergency booster engines to slow the ship. In addition to thrusters, a Providence-class ship could utilize airbrake panels that lined the ship, to slow descent in an atmosphere. The Providence-class command center was located at the front of the vessel, similar to the Recusant-class light destroyer. The ship commander was seated in the middle of the bridge, surrounded by control stations on all sides, manned by OOM pilot battle droids or living crew members. In case of a breach in the bridge windows, shield doors could be activated to seal off the affected area.

Characteristics

The Providence-class destroyers were built on the Quarren-colonized world of Pammant. Their construction served to hide the more secretive building of the massive Subjugator-class heavy cruisers. When the Quarren allied with the Confederacy, Providence-class ships became the heart of the Separatist starfleet, using their firepower to combat Republic cruisers and acting as point ships for planetary blockades, bombardments, and invasions. They proved problematic to other Republic capital ships, such as the Venator and Victory-class Star Destroyers. Providence-class ships would be used extensively in Confederate offensives in the late Clone Wars, and would be present at several Separatist conquests. During this time, the most famous vessel of the Providence-class was a modified specimen named Invisible Hand, which served as flagship for General Grievous. At least one heavily modified Providence-class vessel, Rebel One, later operated in the Rebel Alliance Fleet.

Belbullab-22 Craft: Feethan Ottraw Scalable Assemblies Belbullab-22 Starfighter Type: Heavy fighter Scale: Starfighter Length: 6.71 meters Skill: Starfighter piloting: Belbullab-22 Crew: 1 Cargo Capacity: 140 kilograms Consumables: 1 week Cost: 168,000 (new), 125,000 (used) Hyperdrive Multiplier: x6 Hyperdrive Backup: x15 Nav Computer: Yes Maneuverability: 1D Space: 8 Atmosphere: 380; 1,100 kmh Hull: 5D+1 Shields: 1D+2 Sensors: Passive: 15/0D Scan: 25/1D Search: 40/2D Focus: 1/2D+2 Weapons: 2 Triple Laser Cannons Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D The Belbullab-22 starfighter was a heavy starfighter constructed by Feethan Ottraw Scalable Assemblies for the Confederacy of Independent Systems. General Grievous flew a battle-worn Belbullab-22, Soulless One, during the Clone Wars.

Combat & Tactics

The starfighter was bulkier and hardier than the droid starfighters employed by the Confederacy of Independent Systems, with two rapid-fire triple laser cannons capable of inflicting damage equal to that dealt by a V-wing starfighter, and two powerful main ion drives. The Belbullab was designed for a single pilot. Grievous modified his fighter with a top-of-the-line hyperdrive allowing the cyborg general to stay mobile on a galaxy-wide scale. In order to remain in touch with his forces while flying his fighter, a powerful but compact HoloNet transceiver was installed onboard, allowing Grievous to slice into legitimate and pirate networks.

Characteristics

After the first battle of the Clone Wars, and the CIS's first defeat, Grievous used the fighter to secretly escape Geonosis. He also used the fighter as an escape fighter on various missions including the Battle of Bothawui and the Mission to Skytop Station. After his initial confrontation with Obi-Wan Kenobi on Utapau, Grievous attempted to escape to his starfighter, but Kenobi pursued him and Grievous was defeated in the subsequent confrontation on the landing platform. After Grievous's defeat, Kenobi fled Utapau in the general's starfighter. The Belbullab was picked up by Bail Organa's Tantive IV. Even after the defeat of the CIS and its remnants, Belbullab-22 fighters continued to roam the spacelanes during the Galactic Civil War. Many of these ships were used as elite fighters by Imperial and Rebel forces.

Sheathipede Shuttle

Craft: Trade Federation Sheathipede-class Lapiz Cutter Shuttle Type: Transport shuttle Scale: Starfighter Length: 15 meters Skill: Space transports: Sheathipede shuttle Crew: 2 pilot droids Crew Skill: As pilot droid Passengers: 5 Cargo Capacity: 500 kilograms Consumables: 5 days Cost: 22,000 (new), 9,000 (used) Space: 5 Atmosphere: 295; 850 kmh Hull: 4D Shields: 2D+1 Sensors: Passive: 15/0D Scan: 25/1D Search: 40/2D Focus: 1/2D Weapons: Blaster Cannon Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7km Damage: 3D The Sheathipede-class transport shuttle, also known as the Neimoidian shuttle, was a craft manufactured by Haor Chall Engineering and used by high-ranking officials of the Trade Federation to visit potential clients and marketplaces.

Combat & Tactics

They were shaped like soldier beetles, and their clawfooted landing legs could only settle down on hard surfaces. This was due to the businessmen's distaste for dealing with poor, underdeveloped worlds. These shuttles often had their cockpits removed and replaced by automated pilots, so that cabin space could be increased. The Sheathipede-class shuttle was a short-range ship, used only for planetary travel or to ferry passengers to and from an orbital space station or starship. The personal shuttle of Trade Federation Viceroy Nute Gunray was named Lapiz Cutter. This ship had no weapons, although it was protected by powerful deflector shields.

A distinct variant of the Sheathipede had several laser cannons and a seat for the gunner next to the pilot, thus widening the cockpit. Due to the additional armament on the dorsal fin, the communications antenna was shortened. The shuttle bore a resemblance to the larger Neimoidian trader.

Characteristics

Sheathipede-class shuttles were used by Neimoidian

officials to land on Naboo after they had invaded the planet. 10 years later, when the Battle of Geonosis appeared to go in favor of the Republic, the Neimoidian representatives took off in one of these craft. Count Dooku maintained an armed shuttle onboard his personal frigate. Obi- Wan Kenobi and Anakin Skywalker used it to shoot his solar sailer down over Vanqor, though the Sith Lord escaped. During the Battle of Tirahnn, the Separatist spy Braxus Lyn attempted to transport the Zygerrian Zolghast off Tirahnn in one. General Grievous used a shuttle to escape Saleucami when his landing craft crash landed on the Planet. Another shuttle was used by Anakin Skywalker, his Padawan Ahsoka Tano and clone troops to escape Cad Bane's Munificent-class star frigate just before it exploded. General Grievous also used one of these shuttles to land on the planet Utapau following the Battle of Coruscant. His shuttle had an unaltered cockpit, due to the General's distrust of automated systems. After the Clone Wars ended, few Neimoidians would venture outside their systems unless on business trips. When doing so, they still used Sheathipede-class shuttles. Bail Organa used an "antique" model of the shuttle on several missions prior to the Corellian Treaty.

C-9979 Landing Craft Craft: Haor Chall Engineering C-9979 Type: Heavy transport Scale: Capital Length: 370 meters Skill: Capital ship piloting: C-9979 Crew: 88 droids or 140 sapients Crew Skill: All appropriate skills at 6D Passengers: 30 repair droids, 40 commander battle droids, 39 pilot battle droids, 15 security droids, Cargo Capacity: 1800 metric tons (used primarily for storing ATTs) Consumables: 1 day Cost: 200,000 (new), 75,000 (used) Maneuverability: 1D+1 Space: 5 Atmosphere: 295; 850 kmh Hull: 2D Shields: 1D Sensors: Passive: 15/1D Scan: 30/2D Search: 60/3D Focus: 3/4D Ground Assault Complement: 28 troop carriers (each containing 112 battle droids), 114 AATs, 11 MTTs (each containing 112 battle droids) The C-9979 landing craft was a large-sized landing craft built by Haor Chall Engineering for the Trade Federation's military forces, and later for the Confederacy of Independent Systems. When the Trade Federation began planning to create its military forces, Haor Chall Engineering produced a design for a landing craft that would carry troops and ground vehicles from warships down to planets. Combat & Tactics The C-9979 configuration was chosen due to its close resemblance to the commercial barges used by the Federation's merchant fleet. The ship had four wings with a wingspan of 370 meters. These wings were removable so that they could be stored away easily aboard the massive battleships. They were bound by powerful tensor fields to the fuselage when the craft was assembled for use. Even the strongest metal alloys were unable to bear the immense cargo weight inside the wings, thus making tensor fields essential for the craft. A series of maintenance and repair stores were located along the front of these wings and service the assault force components, particularly battle droids needing servicing after battles. Forward tensor fields connected the wing mounts firmly to the fuselage and wingmounted tensor fields prevented the span of the wings from collapsing under pressure. These wings were used to carry vehicles racked in garage channels for maximum loading capacity. Each carried 11 MTTs that carry troops on the frontlines, 28 PAC for deploying troops reasonably behind the frontlines, and 114 AATs for vehicular support. When deployed, these vehicles were guided along repulsor tracks to a staging platform. Since the maneuvering equipment on-board was not precise enough to negotiate the cramped confines of the garage zones without causing damage, they required the

assistance of the repulsor tracks. At a staging area, the vehicles were rotated into position and grabbed by transport clamps, which brought them aft and lead them down the deployment ramp in the landing craft's foot. Because of its heavy cargo, the landing craft had a huge antigravity lifting capacity. The landing craft was manned and operated by B1 battle droids. Landing craft were stored in the hangars of warships where they were assembled, serviced, and repaired. When ready for deployment, they were loaded with ground vehicles. Landing craft were always stored in an unloaded condition to prevent structural stress and so that their vehicles could be serviced and repaired. Characteristics During the Invasion of Naboo, the Trade Federation deployed large numbers of C-9979 landing craft to transport troops and equipment to the major cities of Naboo, thus furthering the invasion. Jedi Knights QuiGon Jinn and Obi- Wan Kenobi were able to sneak down to the planet on C-9979s. During the Clone Wars, when the Trade Federation pledged its forces to the Confederacy, they were used to transport troops and equipment from orbiting Lucrehulk-class battleships down to countless battlefields such as Rhen Var and Thule. They were later used during Confederate campaigns on Teth and Rugosa. It was also seen on Maridun, when Lok Durd tested a new Separatist weapon. This variant of the ship was equipped with a Mobile Command Center, a base that could be taken apart and be rebuilt, which fitted into the landing craft. This does decrease the craft's cargo capacity enormously. During the Battle of Coruscant, large numbers of C-9979 landing ships participated in the raid on the capital world of the Republic that saw the kidnapping of Supreme Chancellor Palpatine. There, they unloaded hundreds of millions of battle droids. Some were destroyed by Yoda using the Force. These ships were also deployed on Kashyyyk by invasion force during the Battle of Kashyyyk. There, they were seemingly initially camouflaged with netting.
Sourcebook - The Confederacy of Independent Systems

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