Path of the Bonebreaker

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Uploaded at 2021-09-24 13:10

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Unstoppable Force

At 6th level, your raw might shatters any hold upon you. You ignore difficult terrain while raging. Whenever you are grappled or restrained by an effect that allows you to use an action to attempt to end it, you can use your bonus action instead. If you are physically grappled or restrained by a creature and successfully end the effect this way, the creature takes bludgeoning damage equal to your Strength modifier, and its speed is halved until the end of your next turn. Wrathful Strikes

Also at 6th level, your raw might pierces any defense. Damage you deal with your bonebreaking strikes cannot be reduced by resistance to bludgeoning damage, or immunity to nonmagical attacks and damage. Overwhelming Strength

At 10th level, your power can overcome dragons and giants alike. You count as one size larger when determining your carrying capacity, the weight you can push, drag, or lift, and the creatures you can grapple, shove, or throw using your Hand of Baghtru feature. Additionally, as an action, you can channel your fury to push your strength to its limits. For 1 minute, your carrying capacity and the weight you can push, drag or lift quadruple, and you gain a +5 bonus to Strength checks. Afterwards, you can't use this action again for 7 days.

Path of the Bonebreaker

Inspired by the legacy of their god of strength, Baghtru, some orcs hone their physical might and fury until they can emulate his prowess. Eschewing weapons in favour of their fists, these orcs are terrifying forces in combat, becoming capable of slaughtering dozens of enemies with naught but their bare hands. Once an exclusively Orcish tradition, the Path of the Bonebreaker has spread through other lands by rogue orcs and attempts to replicate the might of these barbarians. Disciples of other gods of strength can now be found following this path, along with pugilists and adventurers.

Boneshatter

At 14th level, you can emulate Baghtru's might and cripple an opponent in a single blow. When you hit a creature with a bonebreaking strike while raging, you can cause the target to take an additional 2d12 bludgeoning damage and force it to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the strike viciously maims the target, knocking it prone and halving its speed until it receives magical healing from a spell of 5th level or higher, or a month passes. Once you use this feature, you can't do so again until you finish a short or long rest.

Hand of Baghtru

At 3rd level, your fists are the equal of any weapon, and you can exploit their power to deadly effect. While you aren't wielding a shield, you can use your fists to make bonebreaking strikes, which count as natural melee weapons you're proficient with. When you hit with a bonebreaking strike, the target takes bludgeoning damage equal to 1d12 + your Strength modifier. In addition, once per turn when you hit a creature with a bonebreaking strike while raging, you can hurl the creature up to 10 feet in any direction except for upward. The creature stops if it collides with another creature or object of its size or larger, other than you, and both it and the thing it collides with take 1d4 bludgeoning damage. You can't hurl a creature if it's more than one size larger than you, or if it's physically grappling or restraining you. Finally, others cower before your strength. After you hit a creature with a bonebreaking strike, you have advantage on Charisma (Intimidation) checks against it for 1 hour.

Legend of the Leg Breaker Orcish myth says that Bahgtru, the strongest of Gruumsh's sons, was out hunting when he was ambushed by the mightiest of the behirs, one with hundreds of legs. Ensnared by its coils, and gripped by legs that none had ever escaped, Bahgtru merely laughed at his good fortune. Taking this ultimate test of his strength, Bahgtru began to break the behir's legs with his godly might, one by one, until he was free of its clutches. In honour of this tale, and as a reminder that anything can be broken and defeated by superior strength, the priests of Baghtru adopted the behir's broken femur as the holy symbol of their god. Version 1.1: 01/05/19, Written by u/SargeBriar, formatted by u/VampireBagel_, Artwork by Bogdan Tauciuc, and can be found here. Made using Gmbinder.
Path of the Bonebreaker

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