Commodore 64 Assembly Language Arcade Programming

Commodore 64 Assembly Language Arcade Programming

by Steve Bress

276 Pages • 137,495 Words • PDF • 25.7 MB
Uploaded at 2026-11-03 10:14
Language
English
Published
1985
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BoogersMcMurphy
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Unlock an exciting new dimension of your C-64's graphics capabilities that's just not possible when you program in BASIC! Discover how you can create amazingly sophisticated arcade-type games featuring the fast-paced, animated action and sophisticated sounds used in arcade video machines and commercially produced computer games retailing for upwards of $40! Even find out how you can use assembly language game techniques to better control your C-64 in all types of programming applications! Everything you need is here in this learn-by-doing handbook. It gives you a firm understanding of how your C-64 functions-the VIC II and SID chips, the way memory is banked, how graphics are controlled, collision detection, interrupts, and more. You'll find numerous techniques that will help you easily solve initial game designing problems plus dozens of subroutines, utilities, tips, and tricks that can save you hours of coding time when you are creating games or almost any other kind of assembly languagebased program. There's even a complete set of macros that makes the design of sprites and animation far easier and more productive than anything you've ever been able to accomplish using BASIC. Creation of music and sound effects is also thoroughly explained. And, using the two full-scale example programs (Revenge of the Phoenix and Boghop) as your guide, you'll be designing your own animated arcade games in record time. If you've ever wanted to try your hand at writing fast-paced arcade action games for your C-64, you'll find this a truly exciting sourcebook. It shows you how to effectively come up with game ideas, how to plan your game scenario, how to code, and finally to test your game to make sure it's working the way you want it to! Steve Bress is the co-owner of a company that specializes in custom interface boards for home computers. He has extensive programming experience for home computers ranging from the ATARI 2600 to the IBM PC!